Game is cool and graphics are great. It's just a shame that it is let down by it being a little counter-intuitive. I think that if you insist on using a cursor, maybe it would be better if it related to the ball. When cursor is far away from the ball it means big tilt, near the ball means small tilt.
As far as I can tell, the only way to beat "squares" is to bring both boxes together and move as fast as you can in a straight line. The magnets don't work well against so many!! Worked for me (on the 10th go... :P)
@Erile, it's a good suggestion, but would be costly to implement. Currently 99% flash games store all save content as a cookie on your computer. To have it store elsewhere would cost in server storage, which in turn will mean more kred hungry developers.
This is awesome!! My new favourite tower defence game. I would only suggest a couple of very minor things, that you can build and place rally points when in pause, and that can sell towers for 100% value before the first wave is released. Other than that, I absolutely cannot fault this game!!!
I find this almost the opposite of sudoku. In Sudoku I find a bunch of numbers early on and then find it harder to solve the later ones. In this I find it hardest to find the first number, but once I've found it, the puzzles almost solve themselves.
Lol spent ages looking for the easter egg on level 17 only to realise I had clicked level 11, so I went to 17... Oh yeah, I noticed that the first time :\
Far out whingers!! Pay for premium content does not make dev greedy, the games that have a timer end your game after 15-20 minutes unless you pay is what greedy looks like (*cough* swords and potions *cough*). What is wrong with adding premium content?
well. it keeps flash games alive :). thanks for being tricked