This concept has been done many times, but it works fairly well here. I only played a few levels and stopped because of the extremely long time it takes to restart a level. That just made it boring real quick, sorry.
@Zerdemx Europe is possible, but I am yet to do it in 24 moves. I found what worked for me was to allow that giant plague of about 300 enemy armies to just run through my land and I would send in armies behind it to clean up. I flanked the rest of Europe for the win. I think it may be possible to win faster by heading North ASAP however by building armies in Northern Scotland and then unleashing.
Great take on risk!! I would only like to add a couple of things though. A faster animation for battles (I know there is the skip button) and also a button to randomly place reinforcements on your borders. The second suggestion would work well when you are winning easily and just don't really care where the reinforcements go, just so long as they go on the borders.
It's a good game, Scroll zoom in/out is good and intelligent movement of characters is great programming too! I would suggest tweaking the inventory so its less clunky though. Such as make it possible to pass items between party members (not just drop them to hope they pick up) and maybe an auto eqip to best party member to save on dropping (sorry not a fan of the dropping). I'm not sure why one of my party members died when I have 15 heal potions and no real way to pass potion to that member. Still 5/5 from me :)
You can pass equipment including potions to friends by clicking on it in your inventory then using the arrow buttons to change inventory and click in their page to equip it or store it in their bags. Potions heal everyone, so if you see a friend getting weak, you can heal them by clicking one of your potions.
Prob one little suggestion from me is if you are going to make a game that relies on precision aim/timing then the bouncy camera isn't a good idea. Maybe a set angle for each player on the screen would be more appropriate.
I wouldn't listen too much to the people complaining about the logic puzzles in this. It is clearly inspired by all of the great old adventure games like Monkey Island and the Sierra quest series. The puzzles are meant to be a bit quirky and you are supposed to use your powers of observation to find those things. The point of adventure games was that they made you think and you had such a great "oh yeah" moment when you finally worked them out (and some are supposed to make you laugh at their silliness). I think you did a great job of bringing to life a dying genre 5/5 from me :)
You can pass equipment including potions to friends by clicking on it in your inventory then using the arrow buttons to change inventory and click in their page to equip it or store it in their bags. Potions heal everyone, so if you see a friend getting weak, you can heal them by clicking one of your potions.