These villagers demand way too much food. Seriously, it's like the higher their numbers grow, the hungrier they become. Pretty soon, the village is crawling with gargantuan mounds of lard. Their need for food consumption growing on exponential levels. Yeah, I don't think we'll be seeing butterflies coming out of those anytime soon. (Am I looking too deeply into this?)
Piñata Hunter was amusing. Piñata Hunter 2 was even more so. "Pinata" Hunter 3, as it currently stands (assuming the dev can be bothered to rebalance it), is just plain boring.
Laggy, overextensive grinding made this game way less appealing than the previous Piñata Hunter game. (Also, "Piñata" was spelled correctly in the last game, but it isn't here. That's "Piñata", not "Pinata". The letters "ñ" ("enyeh") and "n" ("en") are completely different from each other and are NOT interchangeable.)
I don't really see much point in the "Don't Rush" achievements. Isn't that encouraging bad gameplay? Also, so many deaths required? That's just ridiculous. I, personally, would think it'd be a lot better just for those specific achievements to not be present at all.
In my previous post, I said "I mined 10,000 diamonds, and all I got was a lousy 100 coins." // In this post, I now find myself saying, "How come our dude doesn't have a t-shirt with that printed on it?"
It's all part of the butterfly people's plan to take over the world!