I hate how 90% of all comments are about that one damn wall, yes, we all noticed that the game developer put the difficulty a little bit higher than we would expect from such a game, but look, IT'S A GAME and it's not called "Wall of jumping" Though I have my problems with that game. It is cute, it is beautiful and feels good to play... but for what purpose? As I already said before I have no idea what the meanig of anyhting in the game is, it's just there...? I see it in the description, but a game should not need an external description to work.
Okay I take back what I said about the wall climbing, I EXPLOITED a glitch in the game mechanics to get the switch at the top of the main room without doublejumping. It was fairly easy actually only after that one huge wall my fingers hurt now becausde I had to press up-right all the time. What I find sad is that this game explains NOTHING, it's all beautiful and stuff, but I never had an idea what is actually going on? Why am I here? What is this place? Why do I want to leave? Where do I even leave to? Why is this door so heavily secured? It's just cute jumping with the emotional peak of...going through a door.
Until now I never noticed that for the Hard achievement you don't even have to complete Tomb and Trench, because these are at least three times more difficult than any other dungeon.
Or how about this: beat the Shatters and get the Badge instantly? :D
I managed to get every level on hard except for the final one, it's completely insane. Even with all 4 superturrets the enemy has like 2x your spawnrate, or that's what it feels like because the turrets make it impossible to operate on the map.