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Shiro96's Comments

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Hexcelle

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Jul. 18, 2014

Rating: -3

It would have had potential, sadly it's extremely bugged.

Arcuz (Full Version)

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Jul. 14, 2014

Rating: -2

Hornet: "*ded*"

Flood Runner 3

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Jul. 14, 2014

Rating: 0

What is the point of playing this game if everything that happens instantly resets your score to almost 0!?

Flood Runner 3

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Jul. 13, 2014

Rating: 0

I still didn't figure out when you always get healed. After achievements? No, that would just be dumb.

The Last Stand

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Jul. 11, 2014

Rating: 2

Stupid. At some pont, shortly after you unlock the final weapon it takes like 3AK-47mags to kill a single enemy just with headshots. WTF!?

Galactic Colonization

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Jul. 11, 2014

Rating: 1

One of the worst colonize games I have ever seen.

Galactic Colonization

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Jul. 11, 2014

Rating: 1

This is stupid. Developer couldn't figure out how to make the game interesting or difficult, so he just made the enemies overpowered.

IntoSpace!

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Jul. 11, 2014

Rating: -6

Who would uld a rocket that is so weak it can't counter the wind?

The Valley Rule

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Jul. 09, 2014

Rating: 6

I hate how 90% of all comments are about that one damn wall, yes, we all noticed that the game developer put the difficulty a little bit higher than we would expect from such a game, but look, IT'S A GAME and it's not called "Wall of jumping" Though I have my problems with that game. It is cute, it is beautiful and feels good to play... but for what purpose? As I already said before I have no idea what the meanig of anyhting in the game is, it's just there...? I see it in the description, but a game should not need an external description to work.

The Valley Rule

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Jul. 08, 2014

Rating: -1

To my last comment I didn't exploit it on purpose, I though it was supposed to be like that.

The Valley Rule

Play The Valley Rule

Jul. 08, 2014

Rating: 3

Okay I take back what I said about the wall climbing, I EXPLOITED a glitch in the game mechanics to get the switch at the top of the main room without doublejumping. It was fairly easy actually only after that one huge wall my fingers hurt now becausde I had to press up-right all the time. What I find sad is that this game explains NOTHING, it's all beautiful and stuff, but I never had an idea what is actually going on? Why am I here? What is this place? Why do I want to leave? Where do I even leave to? Why is this door so heavily secured? It's just cute jumping with the emotional peak of...going through a door.

The Valley Rule

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Jul. 08, 2014

Rating: 0

Oh nvm I didn't even HAVE to do it that way. ._.

The Valley Rule

Play The Valley Rule

Jul. 08, 2014

Rating: 1

This is crazy! Who thought that THIS walljumping mechanic would be a good idea?

The Valley Rule

Play The Valley Rule

Jul. 07, 2014

Rating: 0

Milk all over the place

Realm of the Mad God

Play Realm of the Mad God

Jul. 07, 2014

Rating: -13

Until now I never noticed that for the Hard achievement you don't even have to complete Tomb and Trench, because these are at least three times more difficult than any other dungeon. Or how about this: beat the Shatters and get the Badge instantly? :D

Solarmax 2

Play Solarmax 2

Jul. 07, 2014

Rating: 0

I managed to get every level on hard except for the final one, it's completely insane. Even with all 4 superturrets the enemy has like 2x your spawnrate, or that's what it feels like because the turrets make it impossible to operate on the map.

Solarmax 2

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Jul. 07, 2014

Rating: -1

Umm... Why does nuking Level 32 win the game?

Solarmax 2

Play Solarmax 2

Jul. 07, 2014

Rating: -2

Level 28 is definitely worth your time to get there. :D

Solarmax 2

Play Solarmax 2

Jul. 07, 2014

Rating: -2

These enemies oftenly fail miserable at considering an objects strategic value.

Solarmax 2

Play Solarmax 2

Jul. 06, 2014

Rating: -3

You HAVE to complain about impossible levels, because the run just after you complain you will make it.

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