Level 14 is already pretty much impossible on hard because the enemy follows a pretty much perfect strategy, beast you can do is the same except for that the enemy does everything 50perfecnt better because... duh difficulty justification?
Players who are experienced with other games like this will have trouble here, because unlike in the other games concentration is the key here rather than spreading.
352285, Beaches and I would have gotten at least 10K more if you would KINDLY GET YOUR DAMN ADVERTISEMENT OFF MY GAME SCREEN! Sriously! Can't you just keep them in the main menu!?
It's a two-handed control. So I'd reccommend makeing the whole game possible with these controls, because constantly switching between mouse and keyboard is annoying.
You need to use weka weapons to get money. You need money to win. You need Strong weapons to survive, you need to use them a LOT to get enough XP to make them somewhat effective. Darn I have been trying to complete this game much faster than is healthly.
Your outtro was nice... I mean it WOULD HAVE BEEN nice if it wasn't for the fact that you spammed your stupid advertisement all over it!
"Oooh you wanna read that? Sorry, nope, but you can buy my game for 25$ so you didn't waste your time here"
Quite an amazing game. When I played CW1 my greatest wish always was to have a planet completely occupiued with multiple control sectors. Now I finally can! :D Either with a new Command centre or a few guppies. I generally love the guppy system! And the Anti-Creeper! And the strafer swarms! And GAAAH!
Speaking of which. If you want air support, use the strafers, not the bombers. The Bombers cost AC to fire and AC is far to valuable to waste it like this. Remember, Anticreeper is extremely powerful in this one, eliminating creeper from above or at least blocking it, making space for your charge unit to come.
Notice: All weapons are, if you have the standard version and no XP completely worthless, so buying multiple weapons without maxing the desired ones out first is waste of money and source of failure.
The same DPS for the heavy axe is MUCH more expensive than the knife and knockback without real damage has no advantages either, so buying a heavy melee weapon when your knife is unmaxed is a bad idea. If the Knife IS maxed out however, then things are different.
Of course this series is fun, especially this game, but it's also as rage inducing as ever(the guy in the game gets really pissed off too at times) The ingame difficulty in the game is barely predictable, in the same zone two missions can vary so dramatically in difficulty that you do one of them in a few seconds and the other one is entirely impossible. Also the saving system is pretty weird and broken. After each zone SUCCESS the game goes one day on(not a half like the day/night-cycle suggests) and you get the stuff from the mission, if you FAIL you get the achievements and the permanent changes in the map will be taken, but you get nothing for it, also difficulty is not saved at all.
Well Upgrading a tower to Level three is impossible without maxing your weapon out because the enemies spawn absolutely excessively and if you don't upgrade a zone fully then it will along with all other zones be attacked at 0% threat and lost, leaving you with one zone left, brilliant. How can I like a game that tries to be hated so much?