The story is a bit illogical. You can use your technology to contain the enemy force, you just at this moment destroy the source. If anything, they would stay in one place, contain it, then study the producing agent and work on trying to destroy it like crazy. Good game, good concept, iffy story.
The impossible badge shows how badly planned aspects of this game were and how full of crap it can be. Not horrible, but sheesh.. so many bs moments. So many games lost in one turn so it was a waste of even dealing out the cards.
My best time was 447.3 seconds, no upgrades.. this game was easy, just annoying as hell with the flock achievements, but I did it in under 25 tries I guess.
Helicopters are bitches.. the 16 swans one was the worst, I got the ones ranked hellish for going around the world on my first real attempt at the game, and I didn't have any upgrades! The hard ones are protecting the whole flock because of how wide they all are..
Why the hell is normal hard the most difficult for me to get the achievement on? Insane and Extreme were f*ng easy, but even with max upgrades I can't get the damn thing.
..apparantly a purple deck played by the computer will play the card that gives it a power bonus for 10 life and suicide itself off for me. It just knew I was that good.
Wait.. what?!! I made the ring just fine, but it wasn't strong enough anyways and I was incinerated? What the hell? How does that work?! That wasn't mentioned anywhere.. that's bullshit..
The difficulty of this game is very inconsistent.. some were really hard, others were stupidly easy. The hint thing though is a must, that deserves credit!
As a bit of advice, try counting off every large group that falls off by ten. It helped me a lot at first to get into it, realizing I was up to 100, then 200. Then at that point, I had gotten my body and eyes into it, and had a little adrenaline even maybe, and got 480.