Carl, you better give Cat a gun so she can go out on her mission. Just think what could happen to her otherwise if she went out unarmed. Yes sir Mr. Monogram.
That bird got ROASTED by Amber. Reading fashion books and not knowing the difference between boys and girls indeed. It was also way too much running around on a bear and smacking chickens around.
This game in the series seemed especially emo to me. I know life can be rather difficult for some people, but I don't think it's that unbearable for most of us.
Glad that the timer is made optional through easy mode, though I don't know that it's a matter of difficulty, as it is the timer is poorly implemented. Just doubling the length would make a big difference. Also, I noticed that the options menu is very different compared to earlier games in this series.
I despised that level-switching puzzle; it seems broken to me. Ada, your one mistake was not bearing witness to Dregg's undying desire for the end of the source of all despair, the post office!
How is guessing numbers a tournament worthy competition? That's just one-sided and screwed up. Also, I think the true sub-title for this game should have been Do You Want to Save?
The timer is way too short. Sure, it works if you both know what the correct answer is and where exactly it shows up, but for those who need to read all of the possible answers and then deduce what the correct answer is, it's not nearly long enough. I could see a few situations having a timer on the answers, such as the end-game duel, but otherwise, it wasn't logical or well-designed.
This is a very intuitive and fun puzzler. Sometimes holding down the cursor would switch the number from one status to the other instead of locking it, but otherwise it works well.