It's like an Alice in Wonderland effect. You leave a room only to find yourself entering the same room again. Only it's not exactly the same and you need to keep finding different ways to pass that same room until it finally lets you proceed.
I don't think I'd call this game challenging, since you don't interact with the gameplay much, but it is enjoyable nonetheless. Certainly on the grind-y side.
It's not the puzzles or figuring out what to do that sucks, but the imprecise and lousy controls as you swap sides. Garbage controls are what you want when you need to hit small targets.
The protagonist, funny enough, ranges from being quite friendly to a complete, hateful jerk. I found the second ending to be my favorite, since you directly save your chief, forge an alliance with an amicable clan, and get retribution on the one that attacked yours.
Yes, a relatively amicable clan, the Veraces. As you can see in Elemental Link (now here on Kong), they're far from amicable, they're just not such a-butts as the Pyromilites.
There is an ocean in your bathtub why is it boiling - You should meditate on this.
Your voice seduces everyone. Trust to your friends.
Not a very grand spell considering all the puzzles I had to solve.
I can't complete 150 levels? I beat the 81 normal levels and started doing challenge levels so I don't have to mess with the app, but the achievement tracker isn't counting further than 81 no matter how many challenge levels I beat. That's annoying as hell.
This is a nice spin on a typical puzzle - I find it still works best to start on the edges, since only a couple of pieces can ever fit the shapes of the border. Then work from there.
A rather shameful cash grab. I'll never understand why game developers churn out obvious stinking turds, when if they put out a good game without all of the insulting pay to win crap, people would spend $ on it.
It's like an Alice in Wonderland effect. You leave a room only to find yourself entering the same room again. Only it's not exactly the same and you need to keep finding different ways to pass that same room until it finally lets you proceed.