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Death Dice Overdose

Play Death Dice Overdose

Feb. 07, 2009

Rating: 0

I get killed by the death dice more often than I do by the effects of the things. They bounce around and get in your way for too long. =/

Mastermind: World Conquerer

Play Mastermind: World Conquerer

Feb. 05, 2009

Rating: 0

I want Sonny 2 to get over here. I like it, but I don't like Armor Games that much. =/

Mastermind: World Conquerer

Play Mastermind: World Conquerer

Feb. 05, 2009

Rating: 0

I rated this game 1/5 because I don't like it. I made a long comment about it yesterday, so meh. I'm not repeating it. I'm glad to see that it's back on the hot new games list and off the other one. The leap from left to right was uncanny.

Mastermind: World Conquerer

Play Mastermind: World Conquerer

Feb. 04, 2009

Rating: 0

I don't like this game. Too time-consuming, not colourful enough (honestly, since when was everything so reddish?) and because I don't particularly like the idea of managing multiple menus, getting a loyal army and having soooo many thing to do but you have to spend half an hour just to be able to do them. 1/5. Partly because I'm a bit annoyed at this getting to number one after a few days... I preferred bloons tower defence on page 1. Sorry gfor the low rating (would have beena 2/5 anyway. No game should be that high within a few days. I don't trust that sort of thing. Certainly not as this has less than 1/5 the votes of two of the games previously there, and about 1/4 or less of the other game).

Super Crazy Guitar Maniac Deluxe 2

Play Super Crazy Guitar Maniac Deluxe 2

Feb. 03, 2009

Rating: 0

Even worse lag on the same song and I got 120. O_o

Super Crazy Guitar Maniac Deluxe 2

Play Super Crazy Guitar Maniac Deluxe 2

Feb. 03, 2009

Rating: 0

Mega lag got my score on one of the songs I'm good at down to 649. O_o I've got over 2000 on it, before.

The Tower

Play The Tower

Feb. 02, 2009

Rating: 0

One thing worse than the monotony of this game, since the story stops at wave one and doesn't resume until wave 40 (even then only a little), and that is the atrocious grammar of the majority of those commenting.

The Tower

Play The Tower

Feb. 02, 2009

Rating: 0

On Easy (has anyone finished it on Normal or Hard?) I ended up relying completely on the 99 mana spell to defeat things like the armoured skeletons, when they came with siege, indestructible units almost immune to my sword at level 3 (or maybe 4) and the other, generally large or incredibly tough, foes. THANKFULLY They never got to my hearts in the end, I had four. That's why I suggested mana regen. or a max.-mana increase dragon-eye or scale thing.

Dodgems Wars

Play Dodgems Wars

Feb. 02, 2009

Rating: 0

Just like real life. You can't steer properly. ^_^ 4/5.

Closure

Play Closure

Feb. 02, 2009

Rating: 0

You have to look carefully for flash player ten. I've got it.

The Tower

Play The Tower

Feb. 02, 2009

Rating: 0

I think that you should add in something, like a dragon's eye block, which allows you to increase your maximum mana pool. And a block that regenerates mana slowly just by existing. As a final suggestion, maybe making the blue mana block things givre more mana when they're hit? It may just be a bug, but I didn't notice my mana increase at all when hit. You have put in nice spells - like the laser eye and the lightning thing - that you can only use three times. What happens when more than three sets of the really big enemies show up? 4/5, though. Me likes tower defence t'ings. ^_^

Space Pips

Play Space Pips

Jan. 27, 2009

Rating: 0

Another flaw (or two, I haven't decided yet) is the ability of enemies to hit you (especially stars) and then do MORE damage by coming back in for another hit. Mostly this is just the stars, which you hit, they explode and then you get hit by at least one of the stars, and if you get hit by more the hits still count. Normally you have a few seconds grace after being hit - in almost any game - in which to extricate yourself from the danger, by any means necessary. In this, you get hit once and then hit again, again, again, again and again... give us a few seconds invulnerability or as a ghost (so as not to waste hte enemies exploding on us) pplease?

Space Pips

Play Space Pips

Jan. 27, 2009

Rating: 0

I would like to point out that no matter how much you shoot at them, a full frontal assault doesn't seem to avail you upon the shielded enemies, and when trying to get round them would make you crash into more enemies and get them crashing into you we have a conundrum. Also, as people have said, the cost of health increases too rapidly. Get hit four times and your are looking at a 200 pip bill. You can get a gun upgrade and a helper for that amount. After that, you have to foot a 520 pip bill if you get hit the same number of times. For that money you can get all the helper upgrades and a smart bomb, a gun upgrade, rapid fire and two helpers or two gun upgrades and two helpers. That ain't cheap.

Space Pips

Play Space Pips

Jan. 27, 2009

Rating: 0

Once more I've died because of the shielded enemies being as fast as me and the middle being full of blue arrows, ball-firing black holes and purple enemies so that I can't get more pips to heal or a shot at the back of the shielded ones without dying. It's a choice between helpers, guns and health. Choose guns, and I can't get helpers and end up in that predicament. Choose helpers and I can kill the shielded ones but get overwhelmed by the swarms and bullets. Choose health and I'm a sitting duck. I'm tempted to re-rate this at 1. It's at two, currently.

Space Pips

Play Space Pips

Jan. 27, 2009

Rating: 0

Can you please stop the enemies showing up less than a second away from you? There isn't enough time to react (if you're not in a corner, that is, since they tend to come from three or more directions at once) before they hit you, take off 10% of your energy and remove your multiplier. It was only a problem after those funny shielded things and the little blue arrows began to appear en masse.

BubbleQuod

Play BubbleQuod

Jan. 24, 2009

Rating: -1

This is a platform game, not a puzzle. And I prefer things where you can stop when you want to, sorry.

Buggle Connect

Play Buggle Connect

Dec. 26, 2008

Rating: 0

This game makes absolutely no sense. I click on one place, nothing happens. Then a little hand replaces my normal cursor, and I click. Five seconds later something appears, and all the little blobs are connected by me. That disappears, I have to place the thing again and then someone else's lines appear. Then it says place a second point, but before the little hand comes up (most of the time) it's connecting things again. This makes no sense! Also, why did I come undefinedth and end up playing in room undefined or something and being called undefined?

Buggle Connect

Play Buggle Connect

Dec. 26, 2008

Rating: 0

Once more one of these games has given me a loader bypassed error. -.-

Tiny Golf

Play Tiny Golf

Dec. 23, 2008

Rating: 0

The last hole is physically impossible. You can't go down once... twice... three times and arrive back at the start. The start would have to be higher than the thing that you go down first, but lower than the last thing. And that doesn't work.

Warbears Adventures : An A.R. X-Mas

Play Warbears Adventures : An A.R. X-Mas

Dec. 22, 2008

Rating: 0

I finished it with no help at all! HOORAY!

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