The damage system is actually rather simple. It rolls a certain number of dice. 2d6 is two six-sided dice. 3d4 is three four sided dice. In this case, the 3d4 would be better--both have a maximum damage of 12 but the 3d4 has a minimum damage of three.
So... yeah, aside from resources, I have one OTHER complaint. Please, fix the mana burn/poison confusion. Either the images are the wrong way around or the effects are the wrong way around or... something. I'm inflicting mana burn and doing health damage because of it, whilst poison is apparently inflicting mana damage. Kind of weird that everyone else is having problems with understanding that 'random' means 'will average out that everything has an equal chance as the number of trials approaches infinity'.
I... really don't see what all the complaints of lag are about and this isn't exactly a high-end laptop. New, yes, but it's midranged. Anyway... I'm going to have to join in the calls for a way of getting resources. Maybe a SECOND mystery dungeon with no chests but guaranteed resources?
Seeing that the Knight DOES get a chance to hit twice if she's lucky, I have a much more pressing concern: why is the counterpart to Odin's Armour an oversized knife and not Gungnir? :P
For some incomprehensible reason, I ended up with an accuracy of 0% by Tier 4... and nearly 400 ammo, as well as a trail of triple kills. It was steadily decreasing, too. I'm confused. D=
I would like to rescind the comment about the no thugs thing (had no clue what the blue shield was about), and replace it with a complaint about the utter lack of documentation this has. It's a 'play by guessing' thing, which you have to wait or pay to play. ._.
I'm sorry but... you made what would be a GREAT single player game, then added a multiplayer component that achieves... nothing, really, apart from making you hope that the people in your guild actually help build what you've already sacrificed a hell of a lot of gold for. The demands to keep paying for things rather than, I dunno, having ads (and actually letting us use thugs without paying, since that's one of the things you're promoting the game on...), are annoying but if this was singleplayer... ignorable. Besides, wouldn't it end up cheaper for you to make this singleplayer? Less server load and stuff. ._.
They appear to be complaining that they can search for Russian artists despite the program's being English... which seems like a GOOD thing, to me. o.o
Gah, forgot the important bit. Why are the enemy sprites capable of destroying you just by hitting your sprite? They don't even need to hit the hitbox...
I feel that someone forgot to mention the most important part of a bullet hell game after the bullets: patterns of some sort. Apart from some of the attacks the bosses have, next to everything here is just random light and colour, with no fixed pattern other than 'move'.There should be more consistency.