I'm going to throw in another request for auto-merge. The cost of inventory filtering is, frankly, retarded. And given how high the drop rate is, well, having to clear your inventory of brown crappy clothes every 15 minutes gets old REAL fast.
So... yeah. The game seems to think that I do not have an internet connection right now. Literally, right now, as I type and submit this comment. It still thinks that I do not have an internet connection.
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
It's not a horrible card battle game. However, it runs REALLY slowly with lots of lagging, the devs have HORRIBLE Engrish skills, and it tries way too hard to part fools from their money. Giving it three stars is being kind of generous, but they did at least put some effort into their artwork.
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
I strongly suggest regionalism. Seeing the separator for thousands (,) used for decimal points (.) is really weird and throws me off when trying to calculate things in my head.
This is the single laggiest idle/clicker I have ever seen. And I play lots of these games, which have plenty of particles, and they don't lag like this. I'll give it another go after a few updates!
Great! I know is not just the particles, but I'm starting there. After that I'll try several things until I can make it work properly, even with the particles on. I'll be posting on the "Game News" section any progress.
Nice, simple, straightforward gameplay and graphics. Family-friendly, good for the young 'uns! But as someone who has been admittedly spoiled by games like Bloons TD5, Kingdom Rush, Cursed Treasure and many, many more, I find myself... wanting more. That said, I do hope you keep working on this one, and other games too!
One additional thought: You might not want to advertise this game as being out on IOS unless and until it's actually out on IOS. Or Android, I have no idea if it's there or not. Just sayin'!
Thanks a lot! If you want to participate in improvement or beta-testing of our game, join our group on Facebook https://www.facebook.com/Bambaka-games-1808671702794508/ (or press Facebook icon on the main screen). Active participants will get Sun pack for free after release of Steam and mobile versions!
So... what's all this nonsense about challenges and autobuyers? I see absolutely nothing about either of those things in the game itself, outside of a couple of (kinda meaningless) achievements.
Mmm. "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
Ask and ye shall receive. not the merge thing yet, but the loot filter thing