The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
I have no idea WHICH site(s) I have to allow, as there's nearly a dozen that my browser wants to connect to when loading this particular page on Kongregate (Fakebook, for example), and I'm not going to take the time to track down which particular one or ones that it is. I just wanted you to know that something is kind of rather broken in the implementation of this game. Aside from that, this IS a fun little idle/clicker, and I look forward to the 0.5 version.
If I were you, I'd play on the Github site at https://sparticle999.github.io/SpaceCompany/. It's a larger screen and there's none of this redirect business there
There's something kind of rather broken about this implementation. I have everything that could possibly be related to playing this game whitelisted in NoScript, and it will not let me play the game. Clicking the buttons does nothing at all. I had to allow rawgit.com just to get past 'reticulating spines'. That allows me to get the game loaded; however like I said, clicking any of the gameplay buttons in the Resources tab, such as Gain 1 or Upgrade Storage or Get Miner does anything. However, other gameplay buttons, such as Unlock Tier 3 Science under the Research tab, DO work. In order for me to be able to use any of the Resources tab gameplay buttons, I have to allow sites which literally have nothing whatsoever to do with playing this game.
So... it won't do anything for me. I just get the badly out of focus words 'Heroic Battle' in the middle of a weird yellow blob, and that's it. It won't do a thing.
So... "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
Man, this game brings back all kinds of good memories from past Bullet Hells. Not saying it's derivative, it's more like a very good tribute. Love to see more from you! 5/5
Well, it claims it's loading, but after ten minutes of sitting there with a broadband connection, it's not actually loading a thing. Maybe if there was something to play, I could give it a rating, but there seems to be no game here.
Not bad at all! Good clean graphics that don't bog down my primitive computer. I would like to see some sort of 'prestige' option (the so-called 'soft reset') that would make a player want to keep going to get those high-end achievements like 7 days of playing, or 100 rainbow factories. You also get an extra +1 star from me for 'truly, truly, TRULY' outrageous. I'm not afraid to admit I watched that show when I was a little ****.
I have to say that I am truly awestruck, here. Never before have I wanted to give any game -5 stars, let alone wanting to give anything below 0 to a type of game I normally like a lot. This thing is in very early Alpha status, and should never have been released for general play. It looks like an interesting concept, but needs a *** L O T *** of work first. Good luck!
I just want to say this was amusing, and creative, but it only took me about a day and a half to get all 84 achievements. I do have one idea for an 85th: "Sonny Tark" Complete one full reset without buying any idlers.
This is an idle game which seems to have taken a lot of inspiration from the mobile idle game, Pocket Politics. It's definitely nowhere near as polished. That said, I encourage the author to continue working on his/her craft. There's potential here.
Just a quick comment: The new slider system for galaxy customization seems very, very unwieldy to me. IMO, the older GUI from Build 51 on back was much easier to use. Still loving this game!
In the last update or two, there seems to have been introduced a bug which causes the shield boosters to stop recharging the shields at random intervals. This occurs even when there's plenty of energy available at all times. Turning the booster off and back on again doesn't cause it to resume charging, but docking with a station always does. No idea how to diagnose this, I just see it happen at random; sometimes in battle, sometimes after it.
There may be an issue with how the game currently calculates bonuses from modules. I had AstroPick 9000s and three mining mods, and had just found a source for prototype Astro Blade x1s. I started replacing them a couple at a time, as I had the money. They didn't seem to be as fast as the text descriptions seemed to say they should be, but I didn't know how to really compare them. Later on, I went pirate hunting for a while, and swapped out everything, mods and all (I went with energy mods). After clearing a hideout I swapped back to a mining configuration, and found my Astro Blades running a **LOT** faster than they used to. So I'm thinking there may be an issue in the way the game calculates modifiers while upgrades are done piecemeal, but I'm not a programmer, so I don't know how to pinpoint where the issue might be. Just letting you know. Keep being awesome!
I don't generally like to talk down on games, but wow.
The graphics are poor and muddled; scrolling causes rampant 'sliding' glitches with many onscreen characters. The colors are so muted that it's frequently difficult to differentiate between enemies, bullets and rocks. The upgrade system is a sick joke; there's no way that I could see to plan for future upgrades, all I could pick from was the one or two items that were highlighted, even when I had enough souls for the upgrades I actually wanted. So I'm guessing that if the only things that are highlighted are upgrades I don't ever want to spend money on, I just get to waste money and grind the one, single, featureless level all over again. The only conclusion I can even draw is that this isn't a game, it's a psychological evaluation. ...and based on the score this experiment has received, an awful lot of people failed the examination. o_0
If I were you, I'd play on the Github site at https://sparticle999.github.io/SpaceCompany/. It's a larger screen and there's none of this redirect business there