I liked the story but the battles got boring. I played through to the end. It locked up when I first killed the Templar and displayed a message about the game creator doing movies and such. After reloading and beating the final battle again there was no such message and it still locked up (gave the badge the 2nd time). Other than end freezing the only glitch was on the equipment screen - when trying to unequip boots, their tile flickered fiercely.
Two issues: control and getting stuck. Resetting should place car in a "safe" area, not back into the same spot it reset from. My car bounced into a river with a ramp in it (between the ramp & embankment). It took about 20 resets and a lot of maneuvering to get out (invisible wall or bad vertices?).
Tried to click the "report bug" link...accidentally clicked the "Flag game" link instead. Oops, can't unflag. Link to report bug didn't do anything so here's the bug: Level 9, pushed the big sphere into the gap to close it off, shot 2 dummies trying to put one in the small gap between the fallen sphere and the platform - each landed between sphere & wall causing the sphere to rotate. First one got the thing rolling fast, 2nd stopped it - but I think it just got rolling too fast because 3rd dummy shot landed in the same place and the browser froze until the flash plugin crashed. Fun game (except for the crash).
Ran into a glitch on 2nd level. In trying to move units from one tower to another, accidentally got another tower in my movement chain that I didn't want to move units from. I released the mouse button in a non-tower section of the map thinking it would nullify the move-troop request. It did, but it also killed the game. The NPC towers still increased units and move them, but nothing on my end works (and the magic event is stuck at 66% as well).
Teagames loader page loads and is replaced with a black screen...and then nothing. I play games here often without a hitch. [Specs: Firefox v3.6.17, Flash v10.3.181.22].
I liked that the end had multiple events. Chose the nerds door and teleported nude back to the castle. Right-click and Back to see my nude guy teleport behind a swordsman (died) and then did it again and the nude guy appeared in thin air and died. :)
Its fun and has great graphics, but it could do with a better map. The ability to climb and duck would help a lot. A couple forts would be better, especially with a few more weapons and nooks where sniper's can camp (briefly). It's ok as it is, but it could be a whole lot better. 4/5
Good game. Level 13 was the hardest for me. I ran into a few issues. First, on my first try after spending 20 minutes on level 13, I hit "h" to check help and the game locked up. [The flash container was using 192MB RAM.] Another issue was with units running away to N-NW (upper left) for no apparent reason. Suggestion: assign primary task based upon mutation; short range & high armor units should focus on taking & holding tiles, while long range & high damage should target enemy units. Also if a unit is assigned to take tiles it should advance and try to take adjacent ones once the tile is taken rather than sit idle.
I failed at the start of the strip-club bar shootout. The shoot out begins with a backstage battle and moves out from there. However when I retry the scene, my character starts out by the entrance and there are about 4 enemies. I barely have time to raise my gun before I'm shot dead. Is this a bug or is the demo really this short? (I went from Nico's pad directly to the bar...about 5 minutes of play time).
Is this a bug? I selected human + dragon and the screen displayed dragon + ash for the match. I like the game but I've had this sort of thing happen a few times and it leaves me wondering what sort of logic the programmer was using. O_o
Nice sequel. I beat the easy tribe and on the medium level in the middle of my match against the first village the computer opponent stopped playing (the arrow kept bouncing over it's castle). The game wasn't hung, so I returned to the menu and restarted. Even though it glitched it's still worthy of 5/5.
Fun game but I didn't notice any difference between level 1 and 12 (no difficulty increase). While it's a decent game as it is, it could so with a bit more to entice the player to keep coming back for more.
I like this game a lot. Two changes needed: 1) when orbs and items "bounce" from a slain enemy have them fly forward, not back. Frequently they appear behind one of the buttons in the bottom right and are inaccessible. And 2) speed control. Half the time spent in front of the game is spent waiting for the plodding enemies.