I like the offbeat humour but the artstyle doesn't synchronize well. Rory's portrait is way lower quality than Bloodshot's which in turn is worse than the bats'. Most of the controls are good, but the 'arrow time' type needs a tweak. It's the only time I use arrows, so I need to remember I picked that attack and be ready to snap my hand over on my tiny laptop keyboard. There's a pause before the 'time wheel' type, add that to the arrow wheel as well please. This may read as harshly critical, but I do like the majority of the game. Improve it and it'll be great. I vote for it either way.
This game would be the best TD on Kong if it was optimized... like, at all. Given that you need quick reactions with your active abilities and need to manage a fair bit of swapping out to get/make use of the upgrades you earn throughout a stage, the input lag (it's been as bad as ten seconds after 25 odd waves on stage 19) is CRIPPLING. Please, tidy the code up, update the game, something... I really like the design and gameplay but I can only play to a certain point due to the poor optimization.
Don't worry about the 'one guy studio' thing. Look at Kupo, the Epic Battle Fantasy guy. In my opinion his games are more visually appealing, but simpler in tone and mechanics. You could do a lot with the combat and harvesting system if Flash wasn't constraining you. Don't limit yourself... it's clear in the writing and concept you can do much more. Try Unity or something, there are lots of free programs out there with plenty of online tutorials. Sure, you could stand out at this level, or you could go further (it's clear you want to), invest more, learn from it, and stand out in a higher field as well.
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Think I found something better than the ninja squad everyone's talking about up there: two robots, a witch, and a cat. Leveling special and candy early gives you a bunch of extra candy for faster levelling, and the frenzy/brew combo lets you keep speed and attack fairly low early on to allow for it. Late game it gets pretty crazy, with your special up most of the time melting 3-4 waves of enemies per use. Hitting guys behind you isn't a problem with the speed boost from brew; you can just loop around them. Never got below half HP, ended with nearly 7k extra candy and over 15k score.
When going for gauntlet try to keep 2 or 3 of the original guys alive; they aren't overcharged, so they're good to have around filling a spot doing less damage than the new guys.
Don't mind me folks, just walking my disembodied eye… don't even need to tie this one up! Excellent game, wonderful atmosphere, stimulating philosophy.
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