I agree with Xandramas. It *is* a bad idea to use stolen music. But this music was written by Kevin MacLeod, who offers his music under creative commons license, which allows for non-exclusive use. Because of Kevin's rather magnanimous approach to music licensing it isn't uncommon to hear his compositions in several games at the same time.
This is almost an excellent game, but there aren't any instructions. Also, where are the rules for the various games? All in all, the game mechanics are excellent... but this game definitely needs better explication.
This is nice. The relaxing, trance-like music, and no-fail structure of this simple puzzle game make for a relaxed and pleasant experience. Great game! :)
Having attained all achievements, I watch as my mystical, magical, mass of moolah expands ever outward. Not to put too fine a point on it, I definitely need a bigger piggy bank.
Lack of a mute button seems a bit of an oversight, but it's understandable considering the aural concept. Excellent game! If there is ever a sequel, the ability to select scale modality (ie pentatonic, chromatic, diatonic, etc) would be a definite plus.
I have a language issue here. Literally speaking, one should never say something is 'literally impossible' unless it is, in fact, _literally impossible_. The inclusion of the word 'literally' in Ultrarhea's comment is unnecessary anyway. We understood the meaning without it. But see... Kissing your elbow is literally impossible. Testing all commonly used browsers, flash versions, and operating systems is probably unrealistically long, but definitely _not_ impossible, even if it's just two people. Using such terms in context seems antagonistic and defensive at worst, and is imprecise and unnecessary at best. In the future save those statements of impossibility for things that are really impossible... like brevity from SkuineaPig! :P
Fixed.