It is the single most needed thing I know SkyCharger, my early code doesn't want to bend to the format needed to i am having to re-write alot so it fits without wiping everyones stuff....I'm pretty sure I'll get it sooner rather than later. Thanks for playing :)
bug: multi-clicking on the arrows in the mergepedia during lag causes it to overshoot the last page. (simple (in theory) solution: count number of clicks and compare to distance to last active page instead of checking if one is already on the last active page)
I think the purpose for "head start" is to allow you to spend more prestige points in one go by reducing the amount of time you have to wait for prestige points to get back up to snuff.
@slothrop: while that would be a nice idea, there are factors that the game doesn't know: A. how long will you be staying in the next run. B. How active will you be in said run. C. how the former two will affect subsequent runs. (which makes it difficult to look more than one prestige ahead.)
antifriction: does this mean that it reduces friction even further, or does this mean that it undoes what the friction-upgrade does? (It better be the former, or I'll never upgrade it above level ZERO)
While I can understand a full timer reset when going from one monster to the next, could you please allow the timer to take the remainder into account while fighting one monster? (for example, at the moment speed 1301 to 1399 attacks are no different from 1400, which makes progress a bit slower than it ought to be)
Tip: let the current vs new/on-purchase line of each upgrade split into two, with many upgrades this line becomes (partially) unreadable due to spilling over the borders of the upgrade's text-box.
Combat will be re-worked soon..I need a few days off this now lol, learned so much in 3 days.