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SkyCharger001's Comments

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Minus Idle Mine Field

Play Minus Idle Mine Field

May. 04, 2020

Rating: 2

Hero XP: 1346, Next LvL: 1210 ... shouldn't he level up already?

Developer response from almera77

Combat will be re-worked soon..I need a few days off this now lol, learned so much in 3 days.

Minus Idle Mine Field

Play Minus Idle Mine Field

May. 04, 2020

Rating: 1

A. Would be better if each resource had its own dedicated symbol. B. The current background doesn't help with readability.

Developer response from almera77

Changing that now, thanks for the feed back.

Minus Idle Mine Field

Play Minus Idle Mine Field

May. 03, 2020

Rating: 1

could you please add thousands-separators? I'm having trouble determining if values are in the same ball park.

Developer response from almera77

It is the single most needed thing I know SkyCharger, my early code doesn't want to bend to the format needed to i am having to re-write alot so it fits without wiping everyones stuff....I'm pretty sure I'll get it sooner rather than later. Thanks for playing :)

Royal dice: idle

Play Royal dice: idle

Apr. 14, 2020

Rating: 1

half of the time the dice refuse to go into the slot they are dragged to, despite being placed dead center.

Vector Incremental

Play Vector Incremental

Apr. 04, 2020

Rating: 6

suggestion: increase saturation for upgrades that can be bought.

Block Fuser

Play Block Fuser

Apr. 02, 2020

Rating: 1

the displayed timer for auto-ability lags behind the real timer by a few seconds.

Block Fuser

Play Block Fuser

Mar. 25, 2020

Rating: 4

medal upgrades Total mana, Mana regen and Cheaper rebooter do not hide on reload, forcing one to click the looking glass twice.

Yet another Merge Game

Play Yet another Merge Game

Mar. 17, 2020

Rating: 1

mergepedia can still overshoot the final active page.

Yet another Merge Game

Play Yet another Merge Game

Mar. 12, 2020

Rating: 1

bug: multi-clicking on the arrows in the mergepedia during lag causes it to overshoot the last page. (simple (in theory) solution: count number of clicks and compare to distance to last active page instead of checking if one is already on the last active page)

Yet another Merge Game

Play Yet another Merge Game

Mar. 11, 2020

Rating: -1

Nvm, the changed requirements for it were not communicated properly.

Yet another Merge Game

Play Yet another Merge Game

Mar. 11, 2020

Rating: 0

Quantum Processor is gone.

Yet another Merge Game

Play Yet another Merge Game

Mar. 11, 2020

Rating: 1

I think the purpose for "head start" is to allow you to spend more prestige points in one go by reducing the amount of time you have to wait for prestige points to get back up to snuff.

Yet another Merge Game

Play Yet another Merge Game

Mar. 11, 2020

Rating: 1

how does the custom notation work?

Yet another Merge Game

Play Yet another Merge Game

Mar. 11, 2020

Rating: 4

Hard reset doesn't work.

Zombie Warface idle

Play Zombie Warface idle

Mar. 07, 2020

Rating: 0

doesn't save. (and gives no quota-warnings)

Developer response from XYEzawr

Hey, is the saving not working in general or any particular value?

Endless Battle: Return of Hero

Play Endless Battle: Return of Hero

Feb. 29, 2020

Rating: 1

you need to check your calender: it's Feb 29, not Mar 1.

Developer response from 39558153deletedu

the time skips were used too recklessly and now we're in the future

Vector Incremental

Play Vector Incremental

Feb. 22, 2020

Rating: 0

@slothrop: while that would be a nice idea, there are factors that the game doesn't know: A. how long will you be staying in the next run. B. How active will you be in said run. C. how the former two will affect subsequent runs. (which makes it difficult to look more than one prestige ahead.)

Vector Incremental

Play Vector Incremental

Feb. 21, 2020

Rating: 1

antifriction: does this mean that it reduces friction even further, or does this mean that it undoes what the friction-upgrade does? (It better be the former, or I'll never upgrade it above level ZERO)

Absorber

Play Absorber

Feb. 11, 2020

Rating: 3

While I can understand a full timer reset when going from one monster to the next, could you please allow the timer to take the remainder into account while fighting one monster? (for example, at the moment speed 1301 to 1399 attacks are no different from 1400, which makes progress a bit slower than it ought to be)

Vector Incremental

Play Vector Incremental

Feb. 11, 2020

Rating: 1

Tip: let the current vs new/on-purchase line of each upgrade split into two, with many upgrades this line becomes (partially) unreadable due to spilling over the borders of the upgrade's text-box.

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