Could you please add an approximate damage per minute indicator? Would make it easier to know how long it would take for the current ring to be destroyed.
got str +646 with a lvl45 wolf due to a bug.
(When the game reloads, it doesn't update the selection buttons at the pet and equipment tabs, allowing you to select the already active item, after which it fails to reset the preexisting boost, resulting in a limited form of stackable boosts)
that's a good idea. but its kind of sad if some people just hack in 99999 quest points. there is something with the repetable ones that i might add in their description. you get more exp the more times you complete them so it basically goes up infitly
I didn't mean an internal countdown timer. what I meant was something to tell us how long we still have to wait. (makes it easier to know if we're dealing with a game error or mere impatience)
It might be alot for me to figure out but i think i have a solution. might add it if i have time . I have it set to UTC time so i will need a timer to start once the game loads. ill put it in the shop. school started and im working on a better idle game in unity. my 2nd one will have a expansion on the skill leveling system i had in this game
I think you need a server set up for that. mine is basically when u start game get current date there's no countdown. it compares it to the last date that u had when logged in. Just when tomorrow happens reload the page and you will be able to press the button(plus an hour or so or possibly right at midnight)
science queue has a tendency to put some dependents before their dependencies. (some times resulting in a science in the middle of the chain being the first to be researched, never mind the fact that 3 other sciences are needed to unlock it.)
Why can we buy only one sub-policy at a time? (if intentional, please show a timer that tells us the next time a sub-policy can be bought and/or use a fifth color to denote that the other criteria for a sub-policy are still being met)
it does not seem to me that there is a problem with the automatic backup, it have to work for everyone, but thank you for your comment I vai even what I can do.
winding paths? These guys can't even traverse a diagonal U-turn. (climb right-up and then drop left-down to reach the finish ... it's that simple and yet they screw it up)
I'm trying = (
I hope someday they will be able to normally, more or less pass the levels (I create the game on c2)
Because of this, I added blocks with their direct control (green blocks with arrows). And I also added a fly block so that they could pass without problems (I will correct it a bit in a future update. And in the future I will add a block for that to make bots bullets, so that the game turns into a Pinball ...
yea not sure how to fix this. might look into it when i have time. it was me learning abit of js