Shitty sticky controls + bad physics (blocks behaves randomly, sometimes jumping carries momentum sometimes it doesnt) and timer (rising lava) makes this game a very subpar experience. Not very fun and I love platforming. 2 stars.
Very nice music and bright neon light colors. Common time mechanics. 5minute game short and to the point with no real puzzle just make sure to not retreace your steps. If it had been longer itd be 4 stars.
Tutorial level? Please, theres a damn pendulum clock that informs you time is moving with movement only and suddenly shadows comes in that moves exactly like you yourself did. It doesnt need tutorial unless you rank so low in intelligence you should play with edible clay and fingerpainting and have handlers. Seriously.
Way too repetitive game. I dont see how mission 6+ is supposed to be done honestly. Ignore gatling gun, inaccuracy+low dmg+overheating makes useless coupled with how fast stuff respawn, no use except getting rid of bombers harming your aircraft carrier. Bombing ANYTHING except your main target is useless because of FAST ENEMY RESPAWN. TL;DR ignore everything, just bomb what have to be destroyed and just level it all with the ground and crash chopper after chopper.
2 stars
Verdict: 1 star. Avoid playing this buggy piece of crap. Get the real version for pc,ps4 etc after checking it out on youtube if you think its something you'ld like.
Loads of bugs, got stuck in walls and not picking up arrow, arrow randomly bounces off walls or goes straight through.
1#South was easy took about 5 tries to learn pattern and then 2 tries to do it. 2#East was even easier 2 tries total.
3#West Is a horrible piece of shit. Moves and jumps twice in the time it takes your bow to charge and shoot. The weak spot barely visible. Changes pattern based on single pixel position. Grew frustrated and found a walkthrough. Didnt help because it was not the same pattern and moved much slower. ANYHOW Killed the West by glitch, firing behind me by accident when he was infront out of screen and it registered as a hit even though arrow never touched it and it died. 4# North opened up and the room was empty. Fired arrow all over into/through walls and suddenly game ended and credits came started up with progress lost. Not replaying due to such a shitty thing to see the last titan and hope it doesnt bug out.
ANYHOW It kept going through these three over and over and over and over etc due to earliercomments i knew there had to be at least one more. Finally got spastic and it was the easiest runthrough. Died so much less than on my first run illiterate and it was the most fun setting, might be the worst if I had to learn the game during it instead of illiterate. REALLY Shitty that you cant choose what you want not even after completing one of them. If there are more than 4 they will remain unplayed due to shit programing.
4/5 stars if everything is taken into consideration and rounded up. Would do a 3.5 if i could because thats what it deserves.
FIRST was play was illiterate. Upon restart i was given nearly blind, tried it but quit quickly. I hate absolutely hate zero vision like that. Reloaded and it kept going back and forth between those same two. Then suddenly i got cripple. My "yay new thing" feeling died faster than the time it takes so click a rating. It was boredom gameified.
YOU failed in one of the most important parts to gaming when you killed player agency and as such Cripple and Nearly Blind will remain unplayed.
Which is sort of part of the message of the game but... its just bad implementation, then again it was a 12hour job. Cripple could perhaps be saved if there was an engaging story to the wizards and sign posts to keep interest.
No fast forward option upon REPLAY. Thats a death of all storytelling games like this. Good idea sucky execution due to a necessary game mechanic missing.
The ai always triple the amount of large strong insects in the same space at some point in levels 7-9 and wrecks your net into nothing. Tried with only building on half/third of the map to no avail. I consider this bullshit. No control because is the 40+ strands of a single insekt fails its integrity theres a chain reaction and eveyrthing falls to shit except in the 1 or 2 corners you have. 1 star.
Gave up on nr 5. Spent 20+ min in there then I gave up. Felt i followed every wall as best as i could and couldnt find a way out of the small area you started in. Breezed 3 and 4 with only 1 or 2 blocked paths when i followed the arrow. 4th was the easiest/fastest. Second wasnt that speical at least it was easy to find cutoff points where you knew you didnt need to go back from. Hated the acid pits early on, discouraged testing and exploring in conjunction with the darkness theme.
Too much micromanagement needed to swap items in to heal while exploring, no room for items (45 is a joke), just 1 shop per level once the 30k item is bought. Theres so many small things that make the game unplayable in the long run. For the badges and several hours it barely ok. For any other reason just no. Good ideas just sucky sucky implementations. 2/5
ErisP5 you have to be running from the exact start of the level. Even then its 3 out of 10 chance youll get to land on him or not. Very sluggish and laggy game.