@: Lost Arts
There is a point to pausing your artillery, synchronization. Synchronized fire makes for a salvo, which is especially effective at destroying specific ships.
I generally don't like this type of game, but this was good; the fact that teh controlls 'push' the block rather than throw me about was a great factor in keeping me playing.
^ - -^ Very good game, bug on the level with the fires; using meteor on them seemed to cause the game to hang if in the same instance an ogre and the fires were extinguished.
^ - -^ How can I save the galaxy, if I can't save my game? Good game play, similar mission layout to Starfox, etc. Weapons that each bolts should travel independantly of the other that two units can be hit with the same salvo. 3/5 because of the save problem.
Reminds me of the classic Chopplifter games, except there is no sense of urgency; those people aren't going anywhere, and you certainly aren't being shot at. Make the interaction with terrain more logical, if you land, then those dogs should either pile in, or gtfo. Perhaps if you a allowed the mercianaries of Choplifter to hut them thisngs would get moving a bit faster, and if your winch could snag trees (and fuel tanks) things would be a bit mroe challenging.
Overall a lack of engaging game play and slow game-play offset by nice graphics.
Game:
"The game's objective is to reach the requested score in a defined number of turns using the sum of the coin's values."
Julialyn:
"The sum of the blue and gray numbers must equal a multiple of the yellow central number."
Hint: if the central number is two and there is an odd blue and odd gray number; pick the largest even blue coin, then pick every even gray coin, then pick the largest gray coin. large multiplier follows.
^- - ^ It is better than that other one, music is a bit forgettable, but I did not have that half the annoying hit detection problems as I did the other.