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Snow_Cat's Comments

Comment

Sling

Play Sling

Jan. 18, 2009

Rating: 0

the cpu reset is fatal flaw. is cheating the player. fail.

Catacombs

Play Catacombs

Jan. 10, 2009

Rating: 0

^ - -^ The mouse controls suck. Far too difficult to turn and face your enemy.

FWG Bridge 2

Play FWG Bridge 2

Jan. 06, 2009

Rating: 0

^ - -^ meow. I made an entire bridge out of jumps! The physics aren't particularly solid, bu they are consitent. I would like the ability to place the deck surface at any level, but after making a few 'drapes', I understand the decision not to.

The Free Culture Game: A Playable Theory

Play The Free Culture Game: A Playable Theory

Jan. 05, 2009

Rating: 0

I need better controll of the 'push effect' to be playable. Like the concept though.

Super Crazy Guitar Maniac Deluxe 3

Play Super Crazy Guitar Maniac Deluxe 3

Jan. 05, 2009

Rating: 0

A 'hit mark' that appears on a keypress (or hit) would greatly improve the playability (getting out of sync difficult to correct).

Kingdom of Machines

Play Kingdom of Machines

Jan. 04, 2009

Rating: 0

Excellent game mechanics, lacking in plot and variety. Good 'coffie break' game.

Bloons Tower Defense 2

Play Bloons Tower Defense 2

Jan. 03, 2009

Rating: 0

^- - ^y-eow. that was a hard badge to earn. 2x supermonky + 2x cannon + 6x freeze.

Co-operation

Play Co-operation

Jan. 03, 2009

Rating: 0

Okay, I replaced my npswf32.dll and the game has not crashed yet. There are a few spots where climbing through a movable barrier causes the character to be launched left.

Co-operation

Play Co-operation

Jan. 03, 2009

Rating: 0

Clever gameplay, however the controls aren't that responsive (no drop from ledge command) and it crashes too easily (yet to play 10 mins w/out a crash). The crashing reduced my rating significantly.

Replica

Play Replica

Jan. 02, 2009

Rating: 0

The menu should not retract ... (shut up answering machine) ... retract when the mouse is over it. The game is fustrating, but addictive. level 10 was a surprise w/ the changing level.

Glass Works

Play Glass Works

Dec. 31, 2008

Rating: 1

not bad.

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Dec. 30, 2008

Rating: 0

Meow. It's like making paper clocks, minus the pointy kinves and fire, engine supports non-cardinal construction, but not programming. 5/5.

Orbitron

Play Orbitron

Dec. 29, 2008

Rating: 4

cute use of tetris-blocks for the wall; Semi-permable turrets would be useful. 5/5 ^ - -^ It ran well.

Ether Cannon

Play Ether Cannon

Dec. 26, 2008

Rating: 0

Shields ftw. Thank you Yellandy.

Warbears

Play Warbears

Dec. 20, 2008

Rating: 0

Meow. You do realise that there is a 'skip completed puzzles' toggle in the options menu, Flaming Ace?

The Majesty of Colors

Play The Majesty of Colors

Dec. 12, 2008

Rating: 0

^ - -^ Their boat also be imune to mines; what dark magics they must wield.

The Majesty of Colors

Play The Majesty of Colors

Dec. 12, 2008

Rating: 0

^ - -^ Evil fishermen wouldn't take the baby with them; They die.

Herder

Play Herder

Dec. 07, 2008

Rating: 8

If the playfield 'overlapped' at the edges of the screen the I'd be able to play more effectively, and not lose the bastards when they hide there... ^ - -^

Pel

Play Pel

Dec. 07, 2008

Rating: 0

Okay, I admit that this game is good. ^ - -^, 'meow' even. ^ - -^ but the powerups are a bit, intrusive. 5/5 anyways.

Gold Rush

Play Gold Rush

Nov. 25, 2008

Rating: 0

Very close to the original game!

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