Still plenty of room for a part 3. For one thing, you can make moving blocks more prevalent, along with orienting the screen different ways, such as an upside-down "upgrade". In addition to that, try starting from different elevations, and/or add special blocks that you can land on top of, acting as platforms.
My first partner died of a heart attack. My second partner committed suicide. My third partner was murdered after we had been married for thirty years. I was an A-List celebrity, but all three of my children were ugly, dumb, and had terrible personalities. I died at age 70 after visiting the doctor. It didn't say so, but I think that doctor put me in a hospital, where I pulled my own plug.
Prestige classes would make this even better. Once you put so many points into a class, you unlock another branch of that class to pursue, like a Rogue could choose to continue down the path of the rogue or branch off into the more specialized Assassin class. Healers could specialize into Priest, Fighters into Samurai, and Mages into Shamans, to show some examples. Or you could make a character-specific class for each character.
Ah, another version of Plato's Cave. Like The Matrix, I find the idea of a false reality about the dangers of false realities to be quite amusing. What's sad is that most of the people who play this will not realize that we in our day and age are stuck in the "Matrix", or "System". Games, movies, television, facebook, twitter...it's all false reality that we for whatever eason seem to prefer over reality. We have become slaves to our tools.
This is honestly a terrible game. It's all style and no substance. Sure, it looks nice, but the gameplay is among the blandest I've seen. It's disgustingly shallow, offering absolutely NO actual depth at all. It's horribly unbalanced, generic, and boring. However, Pseudolonewolf is an awesome composer, so that'll earn the game a star in my book, leaving me with a 2/5 for this game. It desperately needs variety, and the stats really need rebalancing. It's obvious that all of the work went into the visuals, which should be the least important part in a game. Games are about GAMEPLAY, not looks. I don't give a damn what your game looks like. Give me something that is fun to play.
@JustinDark and all other dishonest raters; it doesn't make sense to give a game a perfect score and then list what you didn't like/thought could have been better. 5/5 is a PERFECT SCORE, meaning that there is NOTHING wrong with the game, in your opinion. It's not "Okay, that was kinda fub I guess, 5/5". This is entirely unfair and does not accurately portray what you think about the game. Because this is so common, that inflated rated that you give the game translates into an inflated overall rating. Since getting 5/5's from the majority of Kong users is so damn easy, the highest-rated games are simply those that have been played the most. So many great games go underappreciated because of this.