66 weeks to go got 6/7 of the dark blue chest, following halfelita's advice. Just need the most difficult. 21str, 13 dex, 16 constitution. Btw, I didn't gain any constitution from construction, got dex instead. Yet, stabling gives constitution.
Game finally did freeze again on survival. I think SirVoltsworth's build is flawed in the sense that x2 damage is 140 damage and x3 damage is 150. That's less than 10% increase in damage. Alternatively x2 projectiles gives 5 projectiles and x3 7 projectiles. That's a 40% increase in damage.
Game hasn't frozen again. Got to wave 16 survival with this layout. I'm sure there is better setups, but this is good enough. 4x reload, 1x walk speed, 2x vision and a few random. Weapon 2x fire rate, 2x damage, 1x knockback, 1x penetration, 1x ammo capacity.
and after beating game with enchanter, I tried daily challenge got inferno sword and managed to burn myself to death attacking a rat on a water tile somehow. I'm still not sure how fire+ water tiles work something about steam.
User 329, I've tried necro multiple times and I don't see anything overpowered about the necro. If you go disease, you are almost guaranteed to kill yourself sooner or later. Summoning skeleton is mana intensive and leaves you with only a few mana to defend yourself. All it takes is a few unexpected enemies to flank you and you could lose very quickly. Not only that but skeletons flat out lose against certain enemies including strafing elf sentinels. Life spike is good, but not as long ranged as ranger, some enemies are toxic resistant, and I am pretty sure you can accidentally kill yourself by life spiking a crystal golem and having it reflect. Sure, compared to the weak warrior/barbarian necro is powerful. Yet, the ranger and enchanter seem more powerful.
Stephen595, I disagree about strafe. Although it doesn't seem to attack asleep enemies, it will attack an alerted enemy in a nest of asleep enemies waking them all up. So, lets say there is 8 enemies asleep next to one alerted enemy, whoops strafe now I have 9 enemies to deal with in lieu of just one. Enchanter confuse is by far the most overpowered skill. Since enemies won't fight back against a confused creature, it is much better than charm. This is very potent in tight corridor, if you confuse the front enemy in a 1x5 column of enemies watch as the front enemy massacres the other 4 and they don't even fight back. Charm instead, and only the 1st and 2nd will destroy each other, leaving the 3rd, 4th, and 5th intact.
I beat the game! Won with lv.20 enchanter, had lots of hpts, 81 or so, and a high level ring of protection and ring of evasion. Most damage only did one to me. Used lots of talent lv.2/3 skeletons for last encounter. Skeletons own reflective crystal golems. In fact, I found the arcane tower much more difficult than the last level. I still think I got lucky, those spider archers with web in a long room can outrange you and web you, add water and that is difficult. Finally, I put a few points into stealth so my enchanter could land confuse/shock by surprise.
Is there more than one ending? At day 72 I was 100% progress and on day 74 a sort of ending screen popped up saying I wasted a lot of time and if I started over from the beginning.