I've played all four decisions and the original is the most difficult in my opinion. Those shot gun zombies with the black shirts in the final area can knock you down and fire rapidly, one can take you down below half quickly, two or more can kill you before you get a chance to react. Combine that with the bad visibility of this game, you use a flashlight and they often sneak up on you.
Did I beat the game? Says after 68 days but I am only 88% progress weird. I've always wonder how are zombies possible, scientifically? I mean they are dead for crying out loud. How can they walk around and bite people?
I did learn a lot from playing ranger, for example unstable terrain means crits. No wonder my necromancer was faring poorly against lots of archers while standing in water. A major theme of this game is skills coming back to bite you, strafe can awaken enemies you don't want to, fireball can blow yourself up, etc.
Ranger was doing good until I decided to try something new and jump down a pit. Got surrounded and lost against endless waves of enemies. Ranger seems terrible against large groups of enemies. Strafe can be a real down side, cannot turn it off. So even with very high stealth, you autofire altering enemies to your presence. Since you got dodge/evade melee range 75% of the time at high levels lots of spell casters are a pain. In contrast fire mage just aes down massive waves with 4-5 fireballs. Never jump down the pits lol.
Ranger seems super easy so far compared to other classes, no fireball spell to blow yourself up with, infectious disease, electrocute yourself and so far.
This game is too unforgiving I accidentally hit myself with infectious disease, had plenty of health potions, but I had no idea I was taking damage, I really thought I was at full health. I think I got killed several other times this way. I think I am at full health, but am taking damage from a source I have failed to identify. There is just so many spam easy monsters that you let your guard down and wham you lose against a super easy encounter.
I still don't get the transference table. I assume you can transfer an enchantment from one item to another, but I haven't be able to test that hypothesis yet.
Not even large groups two dark elf sentinels just took about 8 lv.10 skeletons very easily. The sentinels attack and move, must have fast speed and/or strafe ability. Skeleton moves one sentinel attacks once and moves, repeat elves keep same distance while annihilating any number of skeletons.
I've tried the necromancer twice and the skeleton army seems to fail against large groups of ranged enemies. The skeletons march single file and lose. First against driders on lv.13 with web, now against dark elf sentinels.
Got to floor .14 and wasn't paying attention, apparently some monster reflected my own fireball spell back at me for 40 damage or more. A teal colored golem. Seems lvs1-4 are moderately difficult, 5-12 are easy, and then 13-16 are difficult.
This time the rat piper was on lv.4 instead of lv.2 and I used fire mage and won easily. Seems like a lot of luck for the first four levels. Once you get to merchants it is a lot less luck based.
This game is difficult, I got lucky with my last character killed on lv.3 with enchanter. Had to fight a boss called the rat piper on floor 2, couldn't beat him, every time I got him below half he would run away and summon a bunch of rats, went to the next level and immediately got surrounded by high lv. monsters.