I don't particularily care about getting "insulted", because I nearly never comment on games so it's not aimed at me, but this is like at least the fifth game that I see that features "'insulting the player" as its main feature. 1/5 for originality, and it's not a joke.
It is ridiculous that you have to wait for the elvator to come down in level 39.
You never do that in a game where you're going to die 50 times a level.
Cute game, but a really poor choice in game design which makes it impossible to tell apart bonuses from enemies or bullets when the screen gets cluttered with stuff.
Also, getting to weapon lv.10 is pretty easy, but in later levels, lose even two levels and you will never be able to survive long enough to get your weapon back at full power.
At some point, the AI made its troops charge me, but for some reason they flew over me and kept walking until the end of the screen. And even after that I could still hear them walking. Would be quite the hilarious bug if it did not infuriate me that much to have to restart the whole battle.
I didn't find the game to be that hard, and it was pretty fun as well. Sneaking past the guards felt pretty good, maybe more than if you had the ability to kill them. My only complaint is that the AI was pretty retarded, especially when there were foot prints pointing where I was hiding and the guards still went looking for me the other way.
Once upon a time, there were three poor kids. An evil wizard came to their land and made them his prisoners. They all died and the wizard ruled the country forever and ever. The end.
Ten enemies? Whoops, the mouse is leaving the screen!
Five enemies? Whoops, the mouse is leaving the screen!
Two enemies? Whoops, the mouse is leaving the screen!
This game sucks.
The main issue with this game is it's too random. All of the dodge games I've played (and liked) got progressively faster. This one, however, does not seem to have much of a curve to it. Also, the spawning of pills seems totally random and sometimes unfair in that there have been deaths where I died to the game simply not creating enough pills to keep me alive. In the end, it seems like getting any large number of points is more a thing of luck in the placement of falling dice then anything. Quoted for truth.