Game gets way too hard too early to keep players wanting to play this game. Good concept but you need to make the game fun in the beginning so people will want to keep playing.
Love Magisty and this game is pretty good. For those who think the game is too slow, you know you can pick up units with the mouse and move them anywhere on the screen right?
Just once in my life I wanna play a game were if an enemy runs into you, you do damage to it... I know it doesn't apply here, but when I see this big meat head run into a robot I would think I would do some damage to it
Awesomely fun game! Just wish I could collect those sneaky coins that hide behind the scrolls... I kinda like Crazyross' idea of an auto coin collect at the end of the waves.
WTF does the tesla tower do? I watched it for almost a minute just sit there while a flamethrower unit was just cookin it and it didn't shoot once... Jeez do these programmers ever test or play their own games?
Why oh why is there a mana limit?!? Especailly if there is a max level your hero can only get (30)... How stupid is that? Why limit the player? You have one or the other, either a level max with no mana limit or no level max with a mana limit... This is just basic gameplay...
What makes a player not want to play a game? When you spend 30 minutes playing a level and get to the second to last level and die to way overpowered mobs that the only way you could of prepared for them was if you had already played this map...