Ninja damage needs to be reduced they are just way too cheesy... Repair doesn't seem to repair at the rate it says (much slower). But overall fun game, dunno what stage I gave up at but I was lvl 18. There were just too many ninjas doing way too much damage.
Wow, the hard badge should be worth more than 30pts considering how long it took me to get. Archer is by far the better char between the three, I guess mage would be good also cause she is "ranged". I made the mistake of using the fighter... he is real good the first couple of maps then just gets owned in the later ones. Archer is hard at first, but well worth the effort of leveling him up.
man... I just wish I had more gold to start off with! In later levels you really have to be precise with what towers you choose and where... Archers are cheaper than mages, but mages are so much more vauble cause of the ghost thing.
Crazy good and fun game! Nice graphics, good game-play, challenging, good music and... fun! Just kinda wish there was a reason I was defending against all these golems and dragons, etc. Maybe they are just jealous of my pretty blue castle flags! Hehe anyways well done!
I know this is an older game, but there is something that has always bothered me with games like these... how in the world can you dodge while stunned?
"Hey Rick what is that green blob thing coming straight for us?" says the civilian. "No idea but let's just keep standing here and maybe it will just walk by us."
Yeah I'm gonna have to agree about the not knowing where the "end" of each level was. But still the lighting effects are crazy! Nice job! Now back to playing Wild Ax!!!
I like the fact that this game isn't too hard, sure it's repetitive but all these types of games are... I maxed wiz/castle/FB/shield and of course energy.
How does the slime know if I'm going to go up or down or left or right? If he is ready to move (pulsating) and I have 2 different ways of going, how does it know? It's a 50-50 shot for the slime but it guesses right 100% of the time...
Thanks for the positive feedback! I updated the door art, hopefully this helps a bit with the level transition issues!