Creeper world really needs to change to stay fresh. The game is so cool and original, but the level and mission design never uses it to its fullest. There's always a tense part at the beginning of every level where you fight against the clock to survive, but once you make it past that, it's pretty much impossible to lose. This is a major problem because the exciting and challenging first bit is usually about 10 minutes, and the boring part where you slowly move up until you win can be up to 20 minutes. In some parts, it's the entire level. Take the last level for instance. You start in a heavily fortified area and it's almost impossible to lose. The whole thing is a boring crawl to the finish. Because of this mission design, you only have fun about a third of the time, and the rest is simply monotonous. If creeper world can come up with new objectives or mechanics that make the entire game feel like those first 10 minutes of each level, then the game will be much better for it. 3/5
Just like the first one, it's a genuine quality game, which seem to be sorely lacking around here as of late. Still an awesome and original puzzle game with great animation and music. 4/5
This game has a cool concept, which makes it a shame that it was executed so poorly. As man you just aim at the monster and hold down the trigger, and as monster you just walk over to buildings and click. There's no semblance of difficulty or interesting interaction in either mode, and it's practically impossible to lose. 2/5
Fun little time sink, but it's that's still all creeper really is. Once you set up a base, there's really no way to die, and you just slowly advance until you win. Still pretty much the same as the others.3/5
That was damned entertaining. I've never played a Phoenix Wright game, but I imagine that was a heavy influence on this. The story was interesting, the writing was well done, and the philosophies were presented clearly and were thought-provoking. My only complaint was that sometimes there would be an argument you wanted to make that the game didn't support, but that didn't happen enough to be very detrimental. Wholly interesting and unique. 5/5 favorite
It's alright. It's very obviously slender/amnesia inspired, but has a few problems. My main gripes are that the areas are too claustrophobic to dodge the ghost since it can kill you from relatively far away, and there's really no way to hide from it since you can't crouch or anything. Maybe spawn the bags in different locations every time as well, so you don't just play from memory. The eye idea isn't bad though. 3/5
Not much of a game, but really cool nonetheless. I'm not really sure why there's exp though, it seems like a pointless feature for something like this.
Wow, this is exceedingly bad. Not a single original idea here, generic upgrade based defense game with awful 2 dimensional combat. Shoot left, shoot right, do it some more, and that's this game. 2/5
Very cool idea executed fairly well. There's a woefully small supply of 3D platformers around here. However, it was quite short and rather easy; I only died three times. I love the idea though 4/5
A very cool idea executed pretty well. They physics are fun, it has good feel, and reminds me of that old game need for madness in a great way. And most importantly, it's a breath of fresh air from most multiplayer games on kong that usually manifest themselves in the form of pay to win rpgs.
Been done before, and been done better before. Nothing interesting or original here, and employs cheap tactics like AI getting extra reinforcements from nowhere at the end of a level. 2/5
Okay, it seems like you really did put effort into what I'm assuming is your first game, but I'm still going to be completely honest. As far as comparing this to real games, it's utter garbage. It's an uneventful romp through an island full of mediocre graphics and poorly animated enemies. But that's okay. Being your first game, it was probably a good learning experience. The game really has no redeeming qualities as far as design and fun go, but I'll give you 2 stars because you're on the right path. Keep making games, and I wish you luck.