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superuber27's Comments

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Break the Limits!

Play Break the Limits!

Jan. 20, 2015

Rating: 0

A fun little idea. I'm not sure why it was wrapped up in the format of some sort of pseudo idle game, though. 3/5

The Awakening RPG

Play The Awakening RPG

Dec. 14, 2014

Rating: 1

Very cool game, though it's got a few problems, the first being the one the developer has already mentioned. Flash just kind of sucks for complex games, there's no reason a game with level of graphical fidelity should have performance issues. Secondly, pretty much all the quests were mindless fetch quests with very little player engagement. Now with that said, the combat system was pretty interesting. Maybe a little easy at the moment and not as deep as I would like, but it has potential and is quite original. The first thing I'd do is revamp the counter attack, there's just no reason to use it because it isn't safe and regular attacks are more than capable. I would have given the game 4 stars were it complete, but since it's not it gets 3 stars, though they are well earned and deserved as what's here obviously had a lot of effort put into it.

Developer response from RockLou

Thanks! In hindsight, I shouldn't have added the counter thing. It seemed interesting at the time, but even I never use it.

Thermo

Play Thermo

Dec. 12, 2014

Rating: 3

A bit unpolished, but very cool ideas.

Barons Gate 2

Play Barons Gate 2

Nov. 11, 2014

Rating: 22

Honestly the only difficulty comes from the poor game feel and wonky physics.

Spewer

Play Spewer

Nov. 10, 2014

Rating: -2

Fantastically original flash classic

A Dance of Fire and Ice

Play A Dance of Fire and Ice

Nov. 04, 2014

Rating: 2

Fantastically simple and original. Only complaint is that I want more levels.

A Dance of Fire and Ice

Play A Dance of Fire and Ice

Nov. 01, 2014

Rating: 4

Simple yet amazing and completely original game.

Transmission

Play Transmission

Oct. 25, 2014

Rating: 4

Really original, great challenge, fantastic sound design

Command & Control

Play Command & Control

Oct. 19, 2014

Rating: -3

I was really enjoying the challenge on hard mode until I got to the last level. It seemed absolutely impossible until I realized there were overall upgrades and I didn't have any of them. That means the rest of the game was a lot easier than I thought it was, which is a shame because I thought it was well balanced without upgrades up until the last level. I wish the last level was nerfed a little bit and the overall upgrades removed because that seems like it would make for a more interesting and challenging game. I still enjoyed it a lot though. 4/5

Hut Take Control 2

Play Hut Take Control 2

Oct. 11, 2014

Rating: 4

Broken unpolished mess

Vilesteel

Play Vilesteel

Oct. 11, 2014

Rating: 1

100% by the books Diablo clone. Doesn't do anything particularly bad but doesn't cover any new ground.

Rogue Soul 2

Play Rogue Soul 2

Sep. 25, 2014

Rating: 0

While it's not a bad game, it's significantly dumbed down from the first. Segmenting the levels makes the game incredibly easy by comparison; death has little consequence. The first game was entirely skill based, and there was no reason to add upgrades into the game to make it easier. Maidens now give you incredibly powerful buffs like invincibility, even from pits. Last but not least, parachutes and double jumps are no longer limited resources, significantly reducing skill in decision-making and execution. The first one was a really difficult game, and it was a lot of fun getting better and better to get further and further until you won. This one has barely any challenge in comparison, and while it's still some fun to play, it couldn't hold my interest until the end. 3/5

Developer response from SoulGame

That's too bad, we figured that hardcore player who enjoyed RS1 would quickly beat the adventure mode and get to the core of the game : Survival, Arena, Endless challenges.

Elventales: The Arcanery

Play Elventales: The Arcanery

Sep. 20, 2014

Rating: 4

Has some interesting and original systems, but there are some massive balance issues, mostly regarding the ridiculous amount of opportunities to heal yourself and stupidly long spell cooldowns. 3/5

Demons Down Under

Play Demons Down Under

Sep. 10, 2014

Rating: 1

Very obviously inspired by the Binding of Isaac, but mechanically different enough to not be called a copy. Ultimately a fun little diversion, but that's all it is, mostly because it's simply too easy. I only died once in the whole game, and only because it's practically impossible to beat the game with un-upgraded weapons and no level up bonuses. After dying once I maxed out my sword and then destroyed absolutely everything until the end of the game. There really are some massive balance issues with things like potions and abilities. For example, a health potion pretty much guarantees invincibility for an entire floor since it spurts out so many hearts. A polished game that feels good to play, but not designed very well as a whole. The dying and getting further each time is the central point of rougelikes, but it doesn't really work when it's so easy to not die. 3/5

The Last Stand: Dead Zone

Play The Last Stand: Dead Zone

Aug. 23, 2014

Rating: 4

Well I know one thing, this game was certainly made by con artists

PhysicsWars

Play PhysicsWars

Jun. 09, 2014

Rating: -1

This is actually a pretty cool game concept, but it's unfortunate that it's so poorly optimized and nobody plays.

Bigotilyo

Play Bigotilyo

Jun. 09, 2014

Rating: -1

Not bad. Had lots of fun with the quick paced and massive diversity of the arsenal provided. However, it was practically impossible to lose and the terrain destruction didn't serve much purpose since there was no reason not to just destroy it all. 3/5

Nether Runner

Play Nether Runner

Jun. 08, 2014

Rating: 0

It's alright, but I'm not much of a fan of games where you physically cannot win until you've leveled up a certain amount.

Psychedelic Sprint

Play Psychedelic Sprint

Jun. 07, 2014

Rating: 41

Why is it possible to die by hitting your sides when it's a first person game and you have no reference as to where your sides are? It's really annoying.

Run 3

Play Run 3

Jun. 07, 2014

Rating: 0

I think the most fun you have in this game is when you're able to find your own path and just sort of wing it. However, somewhere in the sixties, there's a massive difficulty spike and the game becomes more about muscle memory rather than free-styling. If you can find a way for the difficulty to ramp up without taking away the choice and freedom, then the game will be even better. 4/5

Developer response from player_03

Every level, except 56 and arguably 65, has multiple viable pathways. I guess if you're using the skater on level 64, you'll need to do the muscle memory thing, but that's a special case. Try using a different character?

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