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svnhddbst's Comments

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Dragon Boy 2

Play Dragon Boy 2

May. 17, 2013

Rating: 8

4% lifesteal = i hit for 200 and gain 2 life????? what math is this?

Dragon Boy 2

Play Dragon Boy 2

May. 17, 2013

Rating: 18

okay so i made a warrior with 200 health 80 defense (12% or so reduction) and still instantly died from doughnut selfdestruct.......no, just no

Dragon Boy 2

Play Dragon Boy 2

May. 17, 2013

Rating: 4

the dough nuts should not self destruct for more than 130 damage

Dragon Boy 2

Play Dragon Boy 2

May. 17, 2013

Rating: 3

also it doesn't make sense that wolves can jump over a magic seeking fireball

Dragon Boy 2

Play Dragon Boy 2

May. 17, 2013

Rating: 19

snow wizard is completely over powered to anyone with a ridiculous amount of health or defense. the teleport should not be random, instant, and right next to you all at the same time. it makes it all up to luck whether you get hit, the spider at least had some skill involved

Dragon Boy 2

Play Dragon Boy 2

May. 17, 2013

Rating: 124

the hit box for spider queen is really sketchy

Betty IX

Play Betty IX

May. 14, 2013

Rating: -2

wait.....5 minutes.........that was about 3 minutes.....the hell is everyone freaking out about.........I JUST HAD COFFEE AND THAT WAS FINE WHY THE HELL IS EVERYONE HAVING AN ANEURYSM OVER THE GAME BEING SLOW?!?!?!? are you on speed? crack? calm down geez.

Strike Force Heroes 2

Play Strike Force Heroes 2

May. 13, 2013

Rating: -2

projectile gravity is about double what it should be

Strike Force Heroes 2

Play Strike Force Heroes 2

May. 12, 2013

Rating: 1

also another mod i would like to see added for the elemental weapons would a "condensing module" that changes the mist into a hose like spray but converts 100% direct damage to "increasing damage over time". the end result being double range but you can't actually kill someone directly but if you spray them for 2 seconds non-stop then they will be killed in 2 seconds by the dot damage, 1 second non-stop they die over 4 seconds.

Strike Force Heroes 2

Play Strike Force Heroes 2

May. 12, 2013

Rating: -1

the armor ammo and health spawns need to be half as effective and twice as frequent.

Strike Force Heroes 2

Play Strike Force Heroes 2

May. 12, 2013

Rating: 0

i really think the sprays should not be stopped by hitting something, they should pass "around" them and hit everything in the cone of effect, the range is short enough as is.

Strike Force Heroes 2

Play Strike Force Heroes 2

May. 09, 2013

Rating: -1

also you shouldn't be able to shoot while you are invincible just after respawn

Strike Force Heroes 2

Play Strike Force Heroes 2

May. 09, 2013

Rating: 1

please make the ammo drops give more than 1 clip, i am literally always ammo starved as sniper, that shouldn't happen.

Strike Force Heroes 2

Play Strike Force Heroes 2

May. 09, 2013

Rating: -1

i really don't like how the first level gives you an smg instead of the weapon for your class. i am a sniper therefore gimme my sniper.

Strike Force Heroes 2

Play Strike Force Heroes 2

May. 09, 2013

Rating: 6

also it would make more sense (and fun) if you could equip a scope and ammo type since they would be put into different parts of the gun and server different purposes.

Strike Force Heroes 2

Play Strike Force Heroes 2

May. 08, 2013

Rating: -1

please for the love of god make the corpses stop sucking up my bullets or make them despawn faster.l

Giants and Dwarves TD

Play Giants and Dwarves TD

May. 04, 2013

Rating: -1

i personally really don't like having something integral to the game (heroes) as premium content, if it's something that would make a strategy in a game work better than it's the same as buying power, there's wiggle room but still.

Rhythos! Arcade BETA

Play Rhythos! Arcade BETA

May. 02, 2013

Rating: 0

i don't like the controls, makes my hands cramp. allow for wasd instead of arrow keys please.

Developer response from terra0nova

Added WASD support, you may need to clear your cache to get the new version. Make sure you export your character, as I think Kongregate loses game saves when I upload a new version!

the Utans -Defender of Mavas-

Play the Utans -Defender of Mavas-

Apr. 14, 2013

Rating: 0

it would be more entertaining to watch if the number of units in a tree affected fire rate; instead of all 3/4/5/6 etc. firing 1 time per second, have 1 unit fire every 1/3rd or 1/4th etc.

Developer response from Machomblank

Thank you for playing! that can be an interesting addition in the future :)

Zombie TD

Play Zombie TD

Apr. 02, 2013

Rating: 0

i recommend hot keys be added. number for turret, and then u for upgrade and s for sell

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