Ok this has happened to me three times. Just as I've died, the "Continue/Restart From Day 1" window comes up while I'm still firing, and I click on the restart because it pops up right under my cursor. No yes/no confirmation to restart, just restarts from beginning and I lose all my progress. F*#@ sake. And I was really starting to like this game, but now I'm just pissed. Please fix?
Was going to rate 4/5 as was having such a blast, but dropped it by 2 when I realized that your depth limit is 300m unless you play on bored.com. I don't mind incentives for visiting other sites, but make the incentives bigger guns, faster lines, etc. They've instead made it so you can't complete the game and catch the most interesting species. This is a demo dressed up as a full game. 2/5
Beautiful. Love how the controls are also forgiving. For once I was able to use the "turbo" without it sending me careening into a light post. Could use a "best time" tracking for each lap. Don't understand the low ratings on this game however. Bwah?
I love games like this where so much thought and polish has gone into the design, asthetics, and game play. A pleasure to both watch and play. 4/5 from me. But - Note to developers: Please please PLEASE - make a separate mute for the MUSIC. If you want replay value for your games, most people don't like hearing the same teeth grinding music for the 100th time.
3/5. Not bad, fun for a while. But as others have stated here, DO NOT BUY THE LASER. I was cruising along quite happily building up to the "ultimate" gun weapon only to get creamed when trying to use this feeble pea shooter and losing the game right at that very point. Worst. Gun. Ever.
A very polished game with intriguing outcomes. My only issue is: what's the real game play here? Seems once you whittle down the glitz and trinkets, its all drag and drop every combination you can think of, with no strategy or thought involved. Still, I must admit I enjoyed the interaction and kept coming back to increase my combinations :-). 3/5
Please, no more morons begging for users to "+" or rate up their comments. It's the equivalent of forum panhandling. It's also a way for these idiots to get a cheap thrill out of seeing their comments get undeserved attention. A comment should get rated up on its own merit. As someone else said before me: STFU!
Frustrating. Not because of the difficulty, but controls and logistics. The pieces tend to "slip" out of your hold as you pick them up, have to click a few times. The bonuses that appear many times are for pieces that haven't appeared yet. Most of the time a given bonus disappears before the right piece comes out of the chute. Also, just now at the end of the game, the very last piece had just come out of the chute, all other pieces were in place. Just as I was about to pick it up, it shot out from under my cursor half way across the trough. This lost me a ton of bonus points as you get points for the more empty your piece trough is. Puzzle itself was a fun timewaster, but game itself definitely needs some fine tuning.
Nice game, but so disappointing to see a bug right away. On the very second level, if you restart while you're at the empty pedistal, having the choice of which to drop above your head, it will prevent you from using that pedistal on the restart. Just keep getting "hands full" message. Am still enjoying the game so far however.
Love the game. But why oh why did you change the rocket forward key from a double left/right arrow to the "c" key???? Every time I've missed the 8 minute mark it's been due to mixing the "x" fire key and "c" rocket forward key, propelling me right into death.
Hey Neil! Welcome back. Have been keeping the game warm for you, as you can see. BTW, hit a new record a few weeks back: 2:46:54. Did a double take when finished the game. Now aiming for 2:30 :-)
A much needed and improved update. Was bored after three games in the previous version. Great addition with the flyover attributes on the suspects. 4/5