Ray Gun. All day.
Go ahead and send the giant metal guys. Send a bunch. Send a chef to buff up their health and a general to give them some extra armor, cause in four charges none of that's gonna matter and you're all gonna die.
It seems like if I mine until my energy is gone it no longer recharges until I get back to a station, whereas if I stop at, say, 15 energy left it goes up at the regular recharging interval.
Can't use the crossbow's scope when aiming in the lower-right part of the screen. Also it's pretty infuriating to have enemy helmets negate headshots - makes the precision weapons more or less useless, why not just take aimed potshots at a faster rate with an smg?
This concern will be dealt with in the sequel. Either a +xx button, or a function curve that is more balanced for long term play. Thank you for playing!
I'm not entirely certain why shooting the person manning the 50cal requires me to go through the health of the truck itself. The guy is wide open for headshots.
Killing with certain weapons (spikes, mines, etc) is more or less a game of chance and grind, you have to soften them up with stronger weapons that could kill them on their own and then somehow set it up to have the weaker weapons get the killshot. Kind of boring.
Game's obviously got a lot of effort put into it, but there's typos absolutely everywhere and it lags all to hell during battle. Also it seems odd that the weapon I'm holding doesn't count toward the total customization weapon requirements. If I'm holding a steel sword and I have a separate steel sword in my inventory, it shouldn't say I have one steel sword and keep me from creating dual steel swords.
Beware of the Rage abilty (doesn't last long, you should run!)