Game is way too easy with zerg tactics. Only tough part is building up your spearmen, since if they're rather fragile early on. Good offense and massive overload on one lane supported by bombs will end almost every stage in 20 seconds though.
@jsorr: Level 16 can be done for 100% with a similar glitch as level two. Slice off only the dark edge of the red cube from bottom and it'll eventually walk far enough to slide off the screen.
Try to reserve as much cash as possible 'til the end, for instance, there's no need to use anything more than a few mines on the first 10 levels at least. The more cash you save early on, the easier the later levels will be. Also, if you lose a level, you can't lose cash, but will lose all unused specials.
As for the AI, it truly is random, sometimes gets huge lucky streaks and sometimes pulls the stupidest possible moves.
Rather nice that you *don't* get enough exp to just upgrade everything to max and have to think what you want to use and what you don't. Too easy and crappy AI makes it even easier still, since the saucerers don't do anything, if you pop in their range to shoot 'em with ranged chars and then leave it by end of turn. Neat dialogue.
Curacao is rather buggy, when first sailing in the island didn't appear until my ship was inside it (sailing on dry land) and once I went to sell my goods, I can't get back to the game anymore, just getting a blank screen.
@WoodenCheese: They're quite logical & doable without any guesswork. You probably made a mistake at some point, in which case it's generally easier to start from a fresh board than retrace it.
Nice graphics, but game doesn't really get much harder nor has any upgrades, so it gets a bit boring after a while. Also, you can just keep clicking next after finishing game for a bigger score, so what's the point really?
Random cards per each play was actually a refreshing thing, since you couldn't always use same combo on each battle, but had to think a bit each time instead. Sure, you get screwed by it sometimes, but so does opponent. Most annoying feature was actually the useless cards like Sea Sprites that were practically the same thing as not having that slot at all.
Finished campaign (on normal) with less than 10 losses though, so it isn't particularly difficult, since AI is quite dumb and has to get huge "unfair" advantages to win. Last 3 fights were actually among the 5 easiest ones overall.
@Developer: If you favor non-flash version, please publish it in a format that works on Linux too.
@Ravenclaw13: If you miss a click (i.e. click "empty space"), which happens easily with small objects that have much smaller click area than their natural size for instance, you'll reset your bonus item streak. So, you just have to be extra careful to get that 40 bonus items achievement.
Fun game, nice idea, but only the last few levels are of any challenge. Just stall (by making it a battle over territory, not units) the AI on one front and break through it on another.