Nice upgrade from shopping street, but still a long way to go. The frequency of shoppers should rise up for instance, since the limits on shops never come even close after one upgrade. And toy stores are still completely useless due to being so expensive to build and still selling so cheap goods.
Good potential, but a lot of development still to do. Finding bosses is very hard after the first 4-5 and just killing off random creeps becomes pretty boring after your "ship" is 70+ cells and launches enough missiles to make the game lag like h*ll.
The last stealth level was a bit crazy, since all the enemies just stayed together all the time and 8 vs. 2 isn't really a fair fight. Anyway, knife is by far the most effective weapon in the game, got maybe 50% of my kills with it. Bayonet + Runner + Dragon Skin + (flash) Bang for a fun build.
A bit buggy, sometimes the creeps just walk right across the grass, instead of following the path and actually coming to the range of your gems & hero.
Pretty easy badges here, usually have to make an effort to get the hard ones, but didn't have to load from a save a single time here, since the AI makes very poor decisions. All those double turns and critical hits it gets compensate somewhat for that though. :)
Skills to replace medals was a very nice change, adds quite a bit of versatility to the game thus making it more interesting.
The absorption skills are bugged though, instead of reducing enemy resistance to the element they're strong against, they increase it, so that the enemies with absorption start gaining life when hit with their strong element.
Agree with the previous comment, having to do the same things 20 times in row is quite tedious. Need to get some variation to the routines to make it interesting, else people will likely get tired after the first 5-10 levels.