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Bit Battles

Play Bit Battles

Oct. 27, 2013

Rating: 2

Game is way too easy with zerg tactics. Only tough part is building up your spearmen, since if they're rather fragile early on. Good offense and massive overload on one lane supported by bombs will end almost every stage in 20 seconds though.

NoNoSparks: The Ark

Play NoNoSparks: The Ark

Jan. 05, 2013

Rating: 2

What Mihillion said, this was really easy to solve by using the "features".

Elemental Balance

Play Elemental Balance

Jul. 21, 2012

Rating: 2

Great idea with the timed bombs, they were a lot of fun to tinker with and no need to stress over mouse clicks and specific timing.

New Star Soccer

Play New Star Soccer

Apr. 06, 2012

Rating: 7

The award for achieving 50 star man nominations seems broken, already have 112 and still haven't received it.

New Star Soccer

Play New Star Soccer

Apr. 03, 2012

Rating: 15

Lovely, fans were unhappy that I scored a hattrick, since it only brought us to share the points after oppoes lead 3-0.

3 Slices

Play 3 Slices

Dec. 17, 2011

Rating: 3

@jsorr: Level 16 can be done for 100% with a similar glitch as level two. Slice off only the dark edge of the red cube from bottom and it'll eventually walk far enough to slide off the screen.

Star Relic

Play Star Relic

Nov. 29, 2011

Rating: 3

Great idea and game mechanics, just crappy AI and I expected at least two hostile warp gates on last mission.

Waterfalls 3

Play Waterfalls 3

Nov. 05, 2011

Rating: 1

Great idea, but too easy & short.

Cruiser -Battleship 2

Play Cruiser -Battleship 2

Apr. 30, 2011

Rating: 1

Try to reserve as much cash as possible 'til the end, for instance, there's no need to use anything more than a few mines on the first 10 levels at least. The more cash you save early on, the easier the later levels will be. Also, if you lose a level, you can't lose cash, but will lose all unused specials. As for the AI, it truly is random, sometimes gets huge lucky streaks and sometimes pulls the stupidest possible moves.

Flagstaff: Chapter Two

Play Flagstaff: Chapter Two

Apr. 30, 2011

Rating: 1

Rather nice that you *don't* get enough exp to just upgrade everything to max and have to think what you want to use and what you don't. Too easy and crappy AI makes it even easier still, since the saucerers don't do anything, if you pop in their range to shoot 'em with ranged chars and then leave it by end of turn. Neat dialogue.

Age Of Wind

Play Age Of Wind

Apr. 30, 2011

Rating: 1

Curacao is rather buggy, when first sailing in the island didn't appear until my ship was inside it (sailing on dry land) and once I went to sell my goods, I can't get back to the game anymore, just getting a blank screen.

Protector IV.V

Play Protector IV.V

Apr. 29, 2011

Rating: 1

Seems a little buggy, sometimes the same units of same level deal totally different amounts of damage without any explanation whatsoever.

Picma Squared

Play Picma Squared

Apr. 10, 2011

Rating: 12

@WoodenCheese: They're quite logical & doable without any guesswork. You probably made a mistake at some point, in which case it's generally easier to start from a fresh board than retrace it.

Roadkill Revenge

Play Roadkill Revenge

Mar. 25, 2011

Rating: 1

@Sethnik: Yellow ones are hummers, blue ones without a roof are jeeps.

Lord Of Perls

Play Lord Of Perls

Feb. 18, 2011

Rating: 3

Nice graphics, but game doesn't really get much harder nor has any upgrades, so it gets a bit boring after a while. Also, you can just keep clicking next after finishing game for a bigger score, so what's the point really?

Liquid Measure 2 Dark Fluid Level Pack

Play Liquid Measure 2 Dark Fluid Level Pack

Jan. 13, 2011

Rating: -15

Graphics are a bit silly, since they totally defy laws of physics and the levels are way too obvious with so many preset pieces.

Hexiom Connect

Play Hexiom Connect

Dec. 17, 2010

Rating: 2

Very nice game. 39 actually gave me a lot more trouble than 40, but I guess that's a subjective thingie. Also, neat colorblind feature.

Spectromancer: League Of Heroes

Play Spectromancer: League Of Heroes

Dec. 09, 2010

Rating: 0

Random cards per each play was actually a refreshing thing, since you couldn't always use same combo on each battle, but had to think a bit each time instead. Sure, you get screwed by it sometimes, but so does opponent. Most annoying feature was actually the useless cards like Sea Sprites that were practically the same thing as not having that slot at all. Finished campaign (on normal) with less than 10 losses though, so it isn't particularly difficult, since AI is quite dumb and has to get huge "unfair" advantages to win. Last 3 fights were actually among the 5 easiest ones overall. @Developer: If you favor non-flash version, please publish it in a format that works on Linux too.

Amazing Fix - the Veteran's House

Play Amazing Fix - the Veteran's House

Dec. 02, 2010

Rating: 4

@Ravenclaw13: If you miss a click (i.e. click "empty space"), which happens easily with small objects that have much smaller click area than their natural size for instance, you'll reset your bonus item streak. So, you just have to be extra careful to get that 40 bonus items achievement.

Adapt or Die

Play Adapt or Die

Nov. 24, 2010

Rating: 0

Fun game, nice idea, but only the last few levels are of any challenge. Just stall (by making it a battle over territory, not units) the AI on one front and break through it on another.

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