2/5. PART ONE There are tons of games similar to this, so you really need to make sure things are correct before you release them if you care for anyone to give you a decent score. Training is just mindlessly boring, same repetitive thing for each one over and over. You could improve this by adding possibly five random mini games that it could load. The monsters look largely uncreative and some look like they were drawn by a fifth grader. Some of the bosses looked good though. The monsters REALLY need an update.
I've played through the second one first, as I hadn't heard of Cuboy before then. After playing the second I HAD to do the first. This one is good, and the upgrades done in two make me appreciate it more. Not a fan of placing Hitler in games, but it looks like you got rid of that the second one. Your game is good enough without having to bring in characters like that.
I'm looking forward to Cuboy 3! 4/5
One of the more interesting games I've played on Kong. in a while. 4/5 Don't have any complaints other than the minigames are sometimes not explained well. Armpit level isn't said I have to HOLD the mouse down, and the last mini game should let you score regardless of whether or not your flag is there. Otherwise, great game!
Although the infection started in Greenland, they were the last hospital left trying to develop the cure. They didn't shut down until the country was nearly dead. By imagination, Greenland was trying to save the world the last hundred of survivors (I assumed the hospital staff), though dying, struggled on even though they knew it would take 3000+ days to finish. However, in the end they were destroyed. How sad.
It was an alright game. Didn't really blow me away, but it wasn't bad either. Things I found enjoyable include, side quests, goofy character personalities, FFMQ character reference, mini game, weapon/armor upgrade system and the music. Things that need to be worked on... The difficulty is a big issue nearing the end of the main quest. Not that it is hard, but it's WAY too easy. Many of the skills are VERY overpowered such as the Scatter Shot attack on Kaeli almost always destroyed everything in the battle. This isn't even going into the FAR more powerful level 30 skills. Boss monsters in most good RPG's should always be immune to everything to avoid cheese. I hadn't checked every for a few on every form of "Dargon" but he was able to be stunned, which is a little boring. Also the basic monster difficulty should increase quicker, I felt like the enemies were barely getting stronger in terms of their damage output.
Thanks for the kind words!