This is the only developer I've seen that blames the players for the game problems. Hundreds of similar comments about the games slowing down (leaks) over 3-4 games and this person replys with "maybe you need a better computer" "You don't understand". I'm AMAZED anyone would continue to even attempt anything made by MARTINIROSSO.
It was fun for a while, but i think i'm going to bow out. It's fine to get hard, but not annoying. A movement card is drawn everyturn, so I can't help feel but at least one attack card should be drawn every turn. I feel like I've gone about as far as I can go without relying on luck, if the game decides not to give me any attack cards for three consecutive turns, I'm just s.o.l. I could go back and grind lower areas in hopes of getting more useful things but I don't get exp so I don't bother because I'm most likely just wasting time. I did enjoy the game up until this point, but now the fun has left. Well done overall though.
There're a lot of threads about how you can maximize your chances of drawing attacks. It usually comes down to deckbuilding. (But also, paying attention to the actual cards drawn; humans are pretty bad about understanding probability and randomness.) If you want to stick with it, I recommend you check this thread: http://forums.cardhunter.com/threads/how-do-i-stop-this-happening.6901/ -- primarily, the answers in it. Good luck!
So I guess congratulations are in order. I've been on this site for years, and this is the FIRST game I've played longer than simply getting the sweepstakes entries with intentions on playing more. Well done.
Ahhh yes. A game titled "_____ of _____" and one of the first screens are animated boobs. A very common theme among the bottle of the barrel of kong games.
Runs slow on chrome with my fairly older computer. Other more graphically intense games run better. Last two levels were just a pixel hunt, and the game should have been cut off before those levels. If you just want the badge, just one bug needs to make it to the end. So, no need for stars and any extra bugs can be killed by clicking them after they are off the spinner.
Not really challenging. There aren't enough different enemies to keep it interesting. Sure the sprites might swap but skeletons are essentially the same as werewolves or the guy with swords, for just one example. The bosses are all fight exactly the same... move around and avoid until it stops at a certain point. Got bored with the repetition. I saw a lot of posts going magic only, I never had much challenge going only melee.
Okay game, but the slow walking really slow the game to an unnecessary speed. I felt the boost speed is probably how fast I should be walking. Also, I don't know what happens on ice but god it messes with the movement in ways it shouldn't have. The game overall has a lot to explore, but most of the enemies fight about the same, and it felt a bit bland. The crafting was fun, don't see that much. Otherwise, I would have a hard time recommending this to anyone on the basis of move speed alone.
summon all, use poison traps to poison the huge mob. Mist towers farther down the line where paths meet or close enough. Mana upgrade and coin upgrade are the only useful ones, maybe walk speed third. If you're on a slow boss, sell towers it has passed as it one shots you anyway if it gets by so just rebuild them if you have time. Only issue was the third boss (snake) had to just mass arrow towers, but save some freeze.
I've noticed a correlation between animated breasts and how good the game is. It seems the more breast hanging out, the worse the game is. This one is no exception. By the way, if you're going to hold my hand, just make the whole crap auto and let me play something decent while yours is running.
Kind of painfully repetitious, but here are my tips. 1: Knight path middle and right sides for damage. 2. Get both regenerations from mage tree, (down the center of the tree) and nothing else. Mp will grow with levels and be sufficient enough. 3. After a few islands are complete, complete the left side of the Demon tree to get disease. This will help you with bosses along with regen.
4. You don't need to grind at the yellow squares, you do a lot of killing along the path. 5. Money is nearly useless until late game until you can purchase shrines. Might be okay to build markets but I only had a few and was alright. Most were unpopulated. Once you get shrines, remove everything else and make it a shrine UNLESS it is for catapults. 6: For the seige, ALWAYS use your initial frontline warriors they are your meatshield. After you get catapults and then dragon, use two catapults and dragon and focus on tower. 7: souls all go to weapon.
There needs to be a fragments gathering upgrade of some sort. I can wait all night to barely buy one gateway. Even if it's 0.1 upgrade every so often. The Flutimp upgrade for 50 bones is about worthless, was hoping for better. Think it gave about 100-140 on the map I was on, which is essentially nothing, especially when my next upgrade needs 1.24 million of them.
Neat game. Didn't have a lot of issues as Greeks though. Tried to max economy and get minotaurs then hydra asap. Had to use a few militia at the beginning and a small handful of swordman/knights to keep pace with enemy army increase.
It may just be me, but don't ask me for any favors before your game even reaches a menu. I hate that. I wouldn't care if you asked me after level three "like the game so far? Would you mind helping us out on steam" I'd be far more likely to help you out, as is now, I will not be helping you.
There're a lot of threads about how you can maximize your chances of drawing attacks. It usually comes down to deckbuilding. (But also, paying attention to the actual cards drawn; humans are pretty bad about understanding probability and randomness.) If you want to stick with it, I recommend you check this thread: http://forums.cardhunter.com/threads/how-do-i-stop-this-happening.6901/ -- primarily, the answers in it. Good luck!