Definately a fun game and I enjoyed it. However, there are a few things that would be nice. First, there are a LOT of weirdly worded things in the descriptions like the text was hurried. I think a good game shouldn't have silly errors like that. In terms of gameplay, it's not super difficult. I would really have liked to see a "hard mode" or something to increase the difficulty.
Once you get rocket towers the game is far too easy. As long as you can build a semi respectable maze there's no reason you can master every map. Just remember to shoot something once for accuracy.
These get less fun as the series progresses. Doesn't really feel that much different and I'm just bored of more of the same. Searching for specific people was annoying until I learned I could get a lot from West I.. but there's nothing to tell me that. The thing I hate the most is that if i don't have my areas green then I'm constantly (feels like) fighting off these stupid invasions that just waste time plus if i didn't have time to set things up properly, I'm just S.O.L.
Game ends too quickly when it thinks one got by but should have easily gotten it. Cans need to move at different speeds or something, pressing at the last bolt of the first conveyor hits everything. Also needs a mute button. Might be a one time mess around game, but nothing I'd come back to.
Hi mate, thanks for the feedback. This was one of the first games I made and probs wont improve it as I have nearly finished another game. I will add you as friend. thanks again for feed back and not just saying "this game sucks" haha.
No sound? Ouch. The game plays okay, the dialog isn't really that interesting though. It would also makes sense if the flag were able to shoot through the walls if I can shoot it through the walls.
What is the pencil supposed to do? It gives me a hint with the other brush thing, but clicking everywhere the game didn't advance leaving me to assume this game is also broken.
I don't think I ran into the clicks not registering like I did in your rabbit version of the game. Although losing a life does interfere with gameplay (can't click/see). These games would make a more enjoyable single game with different levels.
Something is wrong with this game. Firstly, the instructions don't really help. Some games are obvious, some aren't. The game likes to fail me at the games in about five seconds which is barely time to do ANY of them let alone all of them. I managed to click on all the angels once, it made a noise and I failed anyway. Sometimes it fails me two or three times after I fail. Not sure what's going on, but definately shouldn't be out there for anyone to be playing.
Well, as a guy, I can't say it's my cup of tea. However, the only thing that I found annoying was how the dressing icons moved. Other than that, the game functions well despite a hair of lag on the highest quality.
Decent game for children, but it never really becomes challenging. I found myself just shooting the eggs anyway for something to do. All of my lives lost came from the same reason, the clicks were not registering despite clicking several times on the rabbit. Also, there is no reason an offsite like should ever be in the play field. Especially if your game doesn't even pause when a new tab pops up.
Coudl've been fun, but the ranged units have such a major advantage over melee units that it removes any challenge. The game also lags. I think the 3.8 rating it has currently is being very generous.
I'm assuming I'm supposed to get my score after losing all my lives but it's just a blank red banner. The game overall is a bit slow paced for me, though the graphics are pleasant to look at. It would be nice if there were something to tell me what the game changers do other than my trial and error.
If you make games where I'm going to be murdered frequently, pressing R MUST restart. Game needs instructions inside the game, especially if it's just one button. Needs a mute button, don't mind the sounds but the music gets old. The control really takes some practice. Otherwise, not a bad start.
Well, from a game maker notorious for bad games and ignoring criticisms (this is the same maker of strikeforce kitty crap) I'm not holding my breath for productive updates. Neverthless, it's much better than SFK. I only say that because it's playable. The end boss is too weak, and the gameplay gets a little repetitive. I'm assuming any unit mass upgraded will do fine as the first one I did had few if any problems. Think I still have four islands, but it's all pretty much the same every island so I don't really care to get them. Ending is terrible, you give me a story but no decent conclusion to it.
Takes ages to get to 50. However at a certain point there's not really a need to loot things. I think after 20-25 I just discarded everything if it wasn't purple. Not hard at all with four cleric strat.
I hired new proofreader, and waiting for the result.