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Technohazard's Comments

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Metro.Siberia

Play Metro.Siberia

Feb. 25, 2008

Rating: 0

hey i found out if you hit \ it pulls up a console. is that a flash thing? :-D

StormWinds 1.5

Play StormWinds 1.5

Feb. 21, 2008

Rating: 0

5/5. Graphics = epic. I'm also v. impressed with the amount of crap you can get onscreen before slowdown Audio = the music never gets annoying, and the sound effects are cool Animation = everything blows up very nicely. Feels solid! Design = while I sometimes feel limited in the ways I can build my base (shields are NECESSARY, some guns are useless) there's a lot of customizalbility here. Gameplay = Controls are smooth and extremely responsive! I got a little tired of having to charge up the heavy cannon's shots but that's the price you pay for asskicking. My winning strat was Heavy cannon in front, shield in back, damage booster in middle/bottom, and decoys. Shield the heavy cannon. Max out damage boost, HC damage, and shield bonus. Give decoys guns as soon as possible. After campaign 2 I never purchased a machine gun and always had 10-20k+ cash lying around at the end of a campaign. Radio plasmids are practically useless, does anyone use those? v_V

- Music in Motion -

Play - Music in Motion -

Feb. 19, 2008

Rating: 0

Maybe i'm musically inept, but it's difficult to equate the music with what's happening onscreen. The boss level was interesting, and the only one I felt really matched the music the best. 4/5 for a good implementation, but it needs better graphics.

Kermix

Play Kermix

Feb. 13, 2008

Rating: 0

very cute! good music, graphics are simple and clean, a little too easy though.

Grey Life

Play Grey Life

Feb. 13, 2008

Rating: 0

Controls are far too unresponsive. I suggest changing them to mouse-based. There's simply too much crap to have to dodge for digitally updated acceleration to be feasable. It's almost impossible to get the player to STOP moving, and there's too much crap shooting at you for you to be able to stand still. 3/5 for horrible controls and lack of graphical polish... though I do really like your transition effects and the map-based level system is a really neat, novel idea!

Carious Weltling

Play Carious Weltling

Feb. 06, 2008

Rating: 15

This reminds me a lot of Earthworm Jim. Pretty fun, as usual your artwork is awesome. :D Not a lot of depth to it, but otherwise a fun little game.

Cereus Peashy

Play Cereus Peashy

Feb. 06, 2008

Rating: 0

I love the world you're creating with your games. The controls and framerate on this are unfortunately very detrimental, and there's not much here I haven't seen in a billion other platformers.

Coil

Play Coil

Feb. 06, 2008

Rating: 0

4/5, it's visually very unique and a little creepy. The second level was my least favorite, even when I'd figured out what to do, it was extremely frustrating to accomplish. The fifth level was a little 'different' and took a long time to finish. The music was outstanding. I'm not really a fan of the ambiguous storyline/backstory but I love the associations with the game itself. Please continue to make games with unique UI like this. :-D This needs a subtitle, how about "Coil: Flying Fetus Fighters"?

Protector

Play Protector

Feb. 06, 2008

Rating: 0

It's very, very slow paced. Maybe a nice compromise between selling and not-selling would be the ability to 'turn off' a few mages... like ordering a 'hold!'. I know that makes things tough against Absorbers, but since you don't know what's coming until you've played it, this prevents your colossal waste of time if you happen to focus 'too much' on any one element. I will say, this is a really, really nice and polished sequel. Love the rpg/puzzlequest map. Needs save features :(

Shape-a-licious

Play Shape-a-licious

Feb. 06, 2008

Rating: 0

The concept is great, the controls are pretty good, the music is relaxing... but the game is super fast-paced. Geometry wars etc. works because it's nothign but action. You've introduced a puzzle element which makes it extremely difficult to concentrate on both things at once. Since so many things can damage the star, maybe remove one of them (picked up shapes should not hurt the star!). Collision on the shapes would help too - most of the time the shape I want to match is on top of another shape and I can't grab it. Simple physics would make this a little different without ruining the neat puzzle aspect!

Factory Balls

Play Factory Balls

Jan. 24, 2008

Rating: 0

A "Random Puzzle" would be awesome - it makes a random ball type, color, shape, etc. and gives you points based on difficulty and number of steps.

fungus

Play fungus

Jan. 23, 2008

Rating: 0

The time limit is interesting but should be a 'mode' - this is a neat variant on "The Game of Life". Would it be possible to build in a scrolling field of view? Feels like there could be more here.

Evenator

Play Evenator

Jan. 23, 2008

Rating: 0

oops, after playing it for a long time, i have a few suggestions, but still 5/5 - show song length, and maybe a progress bar? - If you can prebuffer equalization levels, maybe a 'preview' linegraph, so you have an idea of the average volume of the upcoming song. - holding down the Z/X keys continually raises/lowers bars - If you could make this a little more interesting visually... hypnotic! - A "Clear All" button that resets all bars back to zero. - the ability to browse and vote +/- on songs other people upload (pipe dream, I know) - make the custom option more prevalent! SO RAD. great preloaded music too! ;-D props to the newgrounds guys

Evenator

Play Evenator

Jan. 23, 2008

Rating: 0

This game is SO underrated. The custom option is the best. An extremely underrated fusion of music and a fun mechanic. Kongregate - please feature this and make some badges!

The Walls - Part Two

Play The Walls - Part Two

Jan. 23, 2008

Rating: 0

I started with a 4 and upgraded to a 5 - while the concept isn't super-original, the art, music, and theme all make the atmosphere perfect. The bonus video at the end ties it all together - maybe for a future project you could integrate more of those story-concepts into the game, so solving the puzzles uncovers more about.... ... the walls

Prism Core

Play Prism Core

Jan. 23, 2008

Rating: -2

The powercore ending is funny, but I don't like that you 'can't interact' with certain elements. It's extremely misleading. Otherwise, very cleverly done. The navigation is ass though - couldn't get to the grate screen until I looked through comments and I was like "what the hell are they talking about..." 4/5 for UI problems, but the puzzles were smart! Keep making point and clicks!!!!

Ring Pass Not

Play Ring Pass Not

Jan. 17, 2008

Rating: 0

There needs to be an ability to remove tiles from a ring once you've placed them. Even if you can just do it X times per level. Otherwise this is based too much on luck.

Light People on Fire

Play Light People on Fire

Jan. 16, 2008

Rating: 0

fantastically fun, nice and simple, great ideas... just needs a lot more depth. 3/5 but with just a little more work, you could easily get a 5/5

Ether Cannon

Play Ether Cannon

Jan. 16, 2008

Rating: 0

The last boss is impossibly hard. Why did i put all these points into shield, gun, and engine if it kills me in 2 hits and I can't outrun or outgun it? If you're not moving at the start of the level, you're insta-dead. The FX are pretty nice but it feels like Sinistar raped Geometry Wars while on meth.

Tarnation

Play Tarnation

Dec. 21, 2007

Rating: 0

The premise is clever but the flower control is awful. If I highlight 6 flowers, sometimes it will kill a bug, sometimes not. Try making the bugs quicker, the flowers slower, and give the flowers better horizontal acceleration. try also randomizing the total damage of each flower, some do 2x, some are faster, etc. if you also make it so only 2x2 squares create flowers, this would require more strategy and less guessing. email me if you have any questions that may have been confusing. 5/5 on the art and concept, very cool!!!

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