1,658,214 - That said, this is an extremely nice Geometry Wars clone - perhaps the beset. The difficulty curve is a little steep, and it seems only certain builds are worth playing - why bother putting points into 'exp gain' if you cap out at level 20? Widespread and rapidfire are a must, so that's 10 points gone right there.
a bit like nanowars, but the controls are frustrating. The computer seems able to deploy two streams of maggots at once. It's also very nonagressive. Towers seem pretty useless... what's the point of upgrading only speed/strength?
How old is this girl? Should I even bother? How the hell did you get her to come back to your house if your place is full of nasty bugs? Why can't I just drink $100 worth of alcohol to win the game?
The production quality is very good but the puzzles are your standard point-and-click adventure nonsense. I like the demon's voice and the dialogue is fairly good. 4/5
This game would be more balanced if everything actually did what it was supposed to, and cost about 1/2 less. 90% of the gameplay is just trying to aim the main gun to pick off targets before they get in range to blast you. If you can't lead the targets enough from a distance none of the upgrades matter. Improve turrets, rockets, and flak cannons!
Hard mode is pretty much impossible. Did anyone even test these badges? The main gun isn't accurate or powerful enough to wipe out anything at range before it flies in and unloads everything in your face. Repairbots don't repair fast enough. Turrets are expensive, useless, and fragile. Fighters are awesome but also hideously expensive.
Increase the main gun speed about 2x and decrease the cost of everything by about 1/2 and then this game MIGHT be balanced enough to beat on hard mode.
Level 17 is freakin tough, even on easy. Everything else is pretty simple on "Easy". Only the first part of any level is tough on higher difficulties - most can be finished by simply massing towers near the entrance.
He's not a very cohesive oozeblob- I'd make a jump and leave half of myself behind if i even hit so much as a corner of a wall. I'd like to see a few different mechanics - pretty much all you do is roll around. It's a fun little game, but overall not nearly as interesting or stylish as your other stuff. Still gets a 4/5 for a novel mechanic and good length/decent story.
Everything about this game is awesome, except why do my weapons spontaneously downgrade? The difficulty curve is a little spiky and it would be nice to have at least the option to earn more lives (or start with more?) 5/5 though for an overall excellent (and retro!) experience.
While I'm morally opposed to the theme and idea, the gameplay itself is actually rather interesting. One annoying thing though - why can't you go to the church without the groom? The hardest part of the game is avoiding the damn church when you're trying to get past it. Other than that one tiny problem, this gets a surprising 4/5.
This is surprisingly not-terrible. The difficulty ramps up fairly quickly. it needs 'something else' to break up the monotony - perhaps a 'waves' system?
Strategy suggestion - start from the bottom, accelerate the hail as fast as you can straight upwards till it flies off the screen. Repeat - you can get small hailstones going very quickly with small wind bursts and get a ton of stones in the air. When they come back down they are usually about 20+ meters if you've done it right- traveling at max speed. When the big ones hit the ground they'll break up into slightly larger stones with an upward velocity - repeat the process with those stones and they'll get even bigger than 20+ meters on the way back down.
I tried to give this a chance, i really did. But the god-awful UI made it impossible - I got to puzzle 4 and after 15 minutes of fussing with a scoop-swing thing I simply gave up. Try just allowing the player to drag endpoints next time instead of a finicky mouseover-button deal. :(