each level is so slow, and if you fail you have to restart all the way from the beginning? I bought all 4 bots by level 3, but there were so many random parts on the screen that i ran out of money instantly and had to start all over.
I just like smashing things. Well done, but I kept hoping for more depth to the game.
Doesn anyone else find this a little sinister?! What the heck are these red things? Why is mister crazy red thing bulldozing these fine places of business for candy shops?! My questions are unanswered, but I still give this 4/5
The eliminating games is okay, but some games i didn't even get to play until i was at like 2.0x speed or more, and I didn't have time to read the instructions or figure out the controls before I was dead.
I actually liked the story, great job! The translation was funny in some places, but that's okay!
Repairs are hideously expensive, they should not be as costly as building a new tower.
There didn't seem to be much strategy except for choosing a spot to build.
I don't like how the unit AI will just target one turret to kill, instead of spreading damage across multiple turrets (which would be much more cost-effective for repairs)
My biggest hate - "Selling" a unit should not count as a loss!!!!!! You're not executing your soldiers, you're disbanding the unit!
Weak units are useless later game - they die in almost one hit. Try mixing up the unit types to make weaker guns necessary.
I found myself with a gun to my head, staring blankly at the monitor. I flicked off the safety and licked my lips, prepared for the sweet finality of death.
Then I noticed the "Mute Music" button. My mouse hand strayed the pointer to its rectangular bounds. The 'music' stopped, and with blessed silence, sanity once again flooded my mind with its cool embrace. I removed the 3d glasses, and the flash game collapsed into a garish two dimensions. I racked the slide on the pistol and set it gently down on the desk. Fortunately, I keep a bottle of JD in the desk for games like this.
2/5.
You know, I'm giving this 4/5 because it would be GREAT for little kids. Improve the graphics a little bit, maybe some variation on sounds.
I got a big smile on my face when the duck showed up, thinking how much little kids would dig it. Might get a little too hard for some kids, but it's like the flash equivalent of playing with bubble wrap.
Right on! Make more games like this and market them to kids!
The music is rockin. I like the square-sparkle VFX but the graphics could use a bit more polish...
Can you smooth up the controls a bit? If you keep running physics sim on the little blue ball after you click, it would be a bit more intuitive.
Almost seems like there's too much going on with the two levels. I also think you could work sound into here somehow... can you spawn squares on the beat?! That would be trippy..... O_O
1/5, boring gameplay, annoying music, and I'm almost insulted by your two dimensional characterization of romance (j/k!).
novelty, cutesy art, and an E for Everyone is not enough to save this turd. Praise Crom you didn't do this in anime-style or I'd have to figure out how to give it a 0/5
This is actually pretty good for a tetriclone. Polish it up with some music, better graphics, and sound. For now 2/5 for lack of polish, and because you ripped off tetris attack
I will never, ever play this game after taking any kind of hallucinogenic drug. Your sounds are annoying, non-normalized, and the graphics are seizure-inducing. I like what you seemed to be aiming for here, but somehow the sum of the parts is far worse than the whole.
Try pulling out all your cool effects and making a better game out of it than this thinly-veiled centipede ripoff.
the color scheme is like "hot dog on a stick - the game"
The sounds are somewhat amusing, but overall this game was boring. You get bonus awesome factor for being 'not another nibbles control scheme' clone, but not enough to save you from a 2/5...
Pretty glitchy but the sandbox potential here is fun.
Need bonus points for fewest pieces used, time remaining, etc. I solved a lot of early puzzles with 1 or 2 pieces.
3/5 because it was fairly relaxing and reminds me of the old Incredible Machine games, but otherwise unimpressive.
I agree that the levels need to be different colors. This is a ripoff of the countless 'cave flyer' games beforehand, but the neat art style and catchy music as well as the dynamic environment are just enough to push this to a 4/5 rating. Nice execution, but it's still a song I've heard before.