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Technohazard's Comments

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Gaza Defence Force

Play Gaza Defence Force

Jan. 05, 2009

Rating: -1

Flagged. Regardless of political agenda, it's not a game.

CirCle Mania

Play CirCle Mania

Jan. 05, 2009

Rating: 0

Not terrible, far too short. Use spellchecker. No replayability, art style was boring. 2/5 - overall simply average but a decent waste of a few minutes.

Andrew the Droid

Play Andrew the Droid

Jan. 05, 2009

Rating: 0

Wow, great! Nice progression, good puzzles, skills, levels... everything! Haven't beat it yet but I will definitely come back. 5/5

The Free Culture Game: A Playable Theory

Play The Free Culture Game: A Playable Theory

Jan. 05, 2009

Rating: 0

This game is going to get severely underrated. Great idea, simple yet iconic design, the gameplay is addictive. The message is positive and not preachy, and the different symbols behave perfectly in character with their real-world counterparts. 5/5. Amazing job.

Heart Guard

Play Heart Guard

Jan. 04, 2009

Rating: 0

This is a nice idea, but it seems the only place I can ever circle more than one color is right in the middle. The amount of finesse required to circle the colors makes drawing the line take too long. Suggestion - the heart is 'shielded' until you start drawing a line. Or just remove the heart altogether and make score based on time to clear the screen (like jezzball or any of those desktop timewasters). The neon-colors aesthetic is nice and the drawing mechanic is nice and responsive. 4/5 for all the nice stuff mentioned above, plus there was obviously some love given to the UI. "Losing" because of the broken heart just breaks the gameflow too much to make this truly addictive. Keep working on it though, this has lots of potential!

Castle Clout 3.0

Play Castle Clout 3.0

Jan. 04, 2009

Rating: 0

I'd like the option to play each level individually to unlock the next, instead of having to start over from level 1 each time. :( Otherwise, pretty fun, and the level editor is a nice touch. Maybe a little more feedback when dudes get squished by the walls, etc - i can knock down the whole castle but only seems like i get very few points.

Build Alot

Play Build Alot

Jan. 04, 2009

Rating: 0

This is really slow. Too much waiting, and like Parnasus said, it needs a timer. Maybe you should have to take out loans, and start with investment capital. Training workers is stupid, the cost of construction should be included in the house cost. Ability to buy different 'quality' of materials should matter too? This doesn't seem to bear anything but a cursory relationship to actual real estate. maybe include a fluctuating market so materials cost goes up and down? Lot value doesn't vary, there's never a point in building a shack. Simply put, there's not enough strategy in this game to warrant the time required. The level goals are arbitrary as well, and the advanced buildings (post office, etc.) don't do anything. Also, somehow I got the music to loop TWICE on top of itself and couldn't turn it off. 2/5

Ultimate Gym Fighter

Play Ultimate Gym Fighter

Jan. 04, 2009

Rating: 0

4/5 because you spelled "You're" correctly.

Fold

Play Fold

Jan. 03, 2009

Rating: 0

The idea of a life limit on what's essentially a "trial by error" puzzle game is ludicrous. It forces people to solve all the puzzles in ghost mode, then go back and redo them in regular modes. The puzzles are hard enough that just figuring them out should be a badge reward - forcing people to play the game 'longer' after they've already figured everything else out is just insulting and not-fun. 3/5 for a good idea, mechanic, and the good puzzles... you lose the other 2 points for the lives system and variable physics puzzles that once figured out take 20 freakin tries to get 'just right'.

Battle Gear

Play Battle Gear

Dec. 31, 2008

Rating: 0

Here's an idea. Instead of building only one unit at a time of each type, you should have 3 production slots you can put units in. so you can build 2 rifles and a plane. Just like building turrets, you can 'deploy' units once they're built when you're ready. It's just silly to 'trickle' units when the enemy can build a big group and send them out. Plus, what's with aircraft and boats? Build them once, they sail right by? They should behave like regular units, or at least loop around once they complete their run. Super lamesauce. (I've played round 23 like... 6 times now. I'm ready to downrank this game to 1/5)

Battle Gear

Play Battle Gear

Dec. 31, 2008

Rating: 0

I watch the AI player sending units literally as fast ast they can sail across the screen. They can deploy two or three of the SAME type of unit at once, and I can only send one at a time. The only way to win on later levels is to get a big enough lead early on that you can then match them one-for-three when they spam. Airstrikes are useless against infantry. Infantry is uselsss against everything. From about round 20 on it's a purely defensive game. The beach landing and naval battle levels are particularly imbalanced. Even the 'hidden' upgrade screen doesn't do anything as I have maxed out all my troop levels and all my bonuses, and the game is still retardedly imbalanced. The only saving grace is you can play battles over and over agian to earn upgrades.

River Raid

Play River Raid

Dec. 30, 2008

Rating: 11

The control scheme is so sensitive as to be nearly unplayable. Moving the mouse forward of the plane any but the slightest bit causes it to rocket forward like a donkey after being punched in the nuts. I couldn't play the 5 levels of the 'classic' mode required to see the unlockable content, it was so frustrating. 3/5 for what appears to be a faithful rendition of the original, but I honestly feel "Elastic" was truly innovative - this is just a remake, and not a particularly good one, at that.

Frantic

Play Frantic

Dec. 30, 2008

Rating: 0

I highly recommend playing with keyboard if you're going for impossible badge - twice now i went off window with the mouse and it locked up my ship, getting me shot - on level 4 and level 8.. hadn't been hit until then. :(

Earth Defense

Play Earth Defense

Dec. 29, 2008

Rating: 1

Autofire should be the DEFAULT setting, especially since you only get like... 2-3 bullets onscreen max until you get a powerup. Unlike Centipede, the spiraling aliens don't seem to obey running into the spores, and shooting is so slow and frustrating that I found myself just filling the screen with spores and blasting the nearest one instead of actually shooting the aliens. I'm not sure why you didn't just use a plain black background instead of the grayscale mess. Life isn't obvious enough, and is it just me or does the shield do nothing? 3/5 because it could have been so much better...

Bacteria Tower Defense 1.0

Play Bacteria Tower Defense 1.0

Dec. 29, 2008

Rating: 1

To clarify on the orifices - if the patient gets 'airborne' infections, the bacteria come from the top... genitals the bottom... stomach the middle, arms/legs the top left, bottom left. Or come up with something different... the point is I could set up a spectrum of gram-positive stuff to deal with MRSA or TB from the top, and gonnhorrea/syphilis from the bottom. Plus the lack of time between waves and the poor display of information makes it near impossible to figure out what's good against which bugs before they're munching on the patient's tender bits.

Bacteria Tower Defense 1.0

Play Bacteria Tower Defense 1.0

Dec. 29, 2008

Rating: 1

The material isn't confusing, but the presentation is. Plus, I never have enough money to place the right towers to combat what i think the right diseases might be. too many things to list to improve this, but here are my biggies. 1) set up multiple entrances corresponding to the patient's orifices. 2) give the player a LOT more money between waves. Make available cash part of patient history or something. 3) remove the wave timer, or make successive sets of waves sensible. A real M.D. wouldn't use the same dosage, etc. for MRSA that they would for the clap... i hope. All in all, this is a great game, it just needs a lot of frameworking and polish. 4/5 for original idea and in-depth research.

Hyper Cube

Play Hyper Cube

Dec. 29, 2008

Rating: 0

Definitely captures some of the spirit of the "Cube" movies. The animated deaths remind me of the old sidescroller-platformers like Out of This World and Flashback. Not bad, and i like the ranked difficulty levels, but it still needs... a little something more. Maybe some story? 3/5 but could definitely get higher with some work.

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Dec. 28, 2008

Rating: -1

Level 3 with 4 manipulators t,4,9;b,6,9;m,7,7,90,1,cll11oll;m,4,11,90,1,cllorrww;m,10,9,90,2,ucdrolww;m,2,9,0,1,wwwjcuuoddww;

The Torture Game 2

Play The Torture Game 2

Dec. 28, 2008

Rating: 0

I sawed him into pieces then hung the pieces from the ceiling. This game is sick. 4/5

Alpha Bounty

Play Alpha Bounty

Dec. 27, 2008

Rating: 0

This game is amazing in every way. Except you need a continue function. 4/5 for that glaring oversight but otherwise - wonderful job!

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