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tenchi's Comments

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Frantic Sky

Play Frantic Sky

Jan. 23, 2014

Rating: 1

Here's a bug in the shop. If you click upgrade without having selected anything, it will consume the cash equivalent of the last item you purchased.

Kingdom Idle

Play Kingdom Idle

Jan. 08, 2014

Rating: 1

It looks like the gold production is linked to having your people employed in gaining the "iron" resource. I currently have 4 people (2 in farming to prevent food loss, and one each in miners and masons), and am still experiencing an increase in gold with direct relation to the increase of iron.

Flying Chops

Play Flying Chops

Jan. 07, 2014

Rating: 9

A couple of things I would say could be changed/looked into. First, and probably the most important, is the pause function. If you pause it then go to another tab/window, the game automatically resumes making it impossible to check messages or do something else without leaving the game. Second, and this is a relatively minor thing, but change the button from saying "restart" to saying "try again". The reason for that one is just that it's a little confusing if you're playing, die, then see a button that says "restart"; it almost makes you think that there's no way to save or get to the shop.

Factoridle 1.2

Play Factoridle 1.2

Dec. 22, 2013

Rating: 12

It's a nice little idle concept, but it needs to be able to run when not on the game screen.

Fiqa Dragoons

Play Fiqa Dragoons

Nov. 10, 2013

Rating: 0

To ammend my earlier comment, I'm now fully maxed and can still only barely make it past the second gate using the rocket glitch. And I can only get that far if I'm lucky enough to not bounce more than twice on the first gate.

Fiqa Dragoons

Play Fiqa Dragoons

Nov. 10, 2013

Rating: 0

The gates seem to have no set limit on minimum speed/strength required to get through. On top of that, this is a MAJOR grind-fest... I've got almost all the upgrades maxed, and yet still no sheep collected at the end.

Crystal Story II

Play Crystal Story II

Nov. 06, 2013

Rating: 0

Text bug: at the first guardian, the text reverted to "Kaz" even though I'd renamed the 4th character as "Hiei". When he showed up on screen, right after that, he had my character's name (Tenchi).

Developer response from lan14n

thanks for this. will fix

Crystal Story II

Play Crystal Story II

Nov. 06, 2013

Rating: 0

Having the character nameon the bottom covers up some of the longer skill desctriptions.

Moo RPG

Play Moo RPG

Nov. 03, 2013

Rating: 0

I'm getting the same box glitch, but after I invest and collect one of them before collecting the upgrade. Another bug is the timers read 0:1:1 in the countdown. They should at least be saying "0:1:01" until we get to tens of minutes; I noticed this for seconds 1-9. Then, the last thing is the accuracy of combat, if you included butter then you'd keep the cow theme and give us something else to purchase. You might even be able to put it as having a limit of 10 and reducing spread as an effect.

Bait and Switch

Play Bait and Switch

Nov. 03, 2013

Rating: -3

It's a good game, but what's with all the ads? I finish a level and 2 open up; I go to the shop, and 2 open up... I'm on Kong all the time with no ads, so having all these show up is extrememly distracting and takes away from the game.

Dungeons of Kong

Play Dungeons of Kong

Oct. 30, 2013

Rating: 1

Here's a bug for you, Nerdook. Turning the music on/off requires using the sfx mute to bring it back. Likewise, turning the SFX on/off silences everything.

Alien Canon Defense

Play Alien Canon Defense

Oct. 29, 2013

Rating: 0

It needs a story/goal, otherwise a solid 3/5.

Dark Knight

Play Dark Knight

Oct. 27, 2013

Rating: 7

Moving in the air is needed, because if you can adjust in real life, you should be able to in a game. Money isn't earned quickly enough to warrant the initial armory prices to be that high. Shooting should be auto if the fire button is held down (mouse or keyboard). And finally, after the first play, do we really need to say "Yes, we get what the controls are...again" every time we start a new run? I could see every login to or as a tuitorial at the beginning, but for every run? If this were your first game, I would be able to give it a solid 3/5, but you have at least 16 other games. This tells me that you have experience and should know how to fix these things. but until that happens, I must give it a generous 2/5.

Against Imperialism

Play Against Imperialism

Oct. 25, 2013

Rating: 0

The "basic" gun should be a full-auto, for starters. The different armors require a lot of grinding to get, the glasses are seemingly more important with the increase in accuracy but have no effect... this game is lucky to function with everything at default bonus and high prices. On the plus side, damage increases do have an effect on your shots fired.

The New Shield Run

Play The New Shield Run

Oct. 22, 2013

Rating: 6

much better but stil much to do. the next thing to work on is that "luck" aspect, example being my shield at 84, but it still peirced and killed me. you may want to implement a %- system where after 75 shield, your chances of peirce jump from 10% up to 25% or something like that. another thing to consider is the shop/camp buttons in the corner, they're a tad too big for the game screen size. over all, i'd say a 3.5/5

The Programmer RPG

Play The Programmer RPG

Oct. 21, 2013

Rating: 1

Part 9 of the Variables section in basic training was missing a semicolon...DON'T FORGET THE SEMICOLON! :P /*Also, just as a "refresher" of sorts in the same section, that last part could almost be turned into code using what we've learned so far with parentheses and comments*/ //Couldn't resist doing all this, minus the numbers.

Developer response from GregoryCarlson

Hahaha, nice. This should be fixed now. Thanks.

Shield Run

Play Shield Run

Oct. 17, 2013

Rating: 0

You say this was supposed to mimic a launch game, yet even those give the player control of their character. To me, this has the feel of an idle game, much like "anti-idle: the game" to be honest. As such I would've given it a 3...but with the upgrade/launch grouping, I must give it a 1-2/5.

Infinite Cave Runner

Play Infinite Cave Runner

Oct. 15, 2013

Rating: 0

The game I mentioned in the other comment should have been "Ninja Slash", not "Zombie Slash". That was a typo on my part.

Infinite Cave Runner

Play Infinite Cave Runner

Oct. 15, 2013

Rating: 0

The controls are stiff, but that does ease with upgrades. The build up of speed is not an issue as many games do that (you may want to take a look at "Zombie Slash" for reference). Aside from the controls being a little stiff at the start and the mouse being too -for lack of a better term- "inaccurate", the only thing I have to comment on is that there should be a "mute fx" option in addition to the "mute volume/music" that already exists. As is, I'd give it a 3/5 with room to improve.

Awesome Zombie Exterminators

Play Awesome Zombie Exterminators

Oct. 07, 2013

Rating: 11

I'm fine with the current upgrades, even though there could be more weapons. What I would like is more in-game achievements. You already have the car upgrades there, but what about the people and their weapons? As for the steering, however, it feels too loose at max; I would recommend switching the first and last ones around to firm it up. In the future, you may even want to consider upgrades for the weapons/people themselves, something like better accuracy or faster fire rate with each upgrade. 3/5

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