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Skills Idle

Play Skills Idle

May. 11, 2013

Rating: 2

As we accumulate wealth and go to the shop, it would be nice to know how much we have left after we upgrade. This is very useful for those of us who may forget how much we have to work with. The other thing is that, despite the big red "X" over it, we are able to access our houses and build the small cave. I don't know if it was planned this early or not, but I always build everything. (For those who want to try, it's the orange/yellow button.)

Treasure Hunt

Play Treasure Hunt

Mar. 31, 2013

Rating: 1

This probably should have been a beta... at least until there were more levels and an upgrade system fully in place (as hinted at level completion).

Developer response from SoulASF

thx for the idea, i shall make this into beta if poss and will upload the fuull later on...

Nocran Space

Play Nocran Space

Mar. 28, 2013

Rating: 0

I don't mind the lack of upgrades so much as I do the death glitch. If you die, the level keeps going and you play as a "ghost ship" and the only marker is your smoke trail.

Developer response from RedHerringLabs

Can you elaborate on this? Somebody else mentioned it and I can't reproduce it. Thanks.

Super Duck Punch!

Play Super Duck Punch!

Mar. 23, 2013

Rating: 1

This one actually is a bug (other than the jerk animal, i just teach them a lesson). Duck, duck, hydra causes the game to freeze and forces a refresh.

Grozilla's Wrath

Play Grozilla's Wrath

Mar. 18, 2013

Rating: 0

It's always great to see changes being made (for the better of the game that is). But now there's one major problem related to the skills. Using them isn't always the problem, but the game doesn't always register the mouse clicks. For example, to use the tail swipe, I end up clickng 10-15 times before it registers that I want it to happen. This gets to be troublesome and tiring as you upgrade that particular power.

Run Run Ran

Play Run Run Ran

Mar. 11, 2013

Rating: 1

The same glitch occurs when returning to the main menu.

Run Run Ran

Play Run Run Ran

Mar. 11, 2013

Rating: 0

If you mute the game and go to the shop after a run, the game automatically un-mutes itself. I've noticed this several times during my playtime.

CrossFire Madness

Play CrossFire Madness

Feb. 21, 2013

Rating: 5

The lack of a save system is disturbing, because nobody will want to put in the work and not have that "play for 2 hour" medal after they leave the game. The other issue is the sponsor site link is non-existent, also preventing the award from being given to players.

Rail of Death 3

Play Rail of Death 3

Feb. 10, 2013

Rating: 2

I want to say I like it and the previous ones... but I really can't. You still can't shoot mid-jump (as people have mentioned in all of them and never gotten a fix for it); and if you magically jump over an exit, you have no way of completing the level. I did this by grinding the first level a couple of times to repeat the 5k reward, bought the 3rd cart, got the second engine and flew past the exit... a GENEROUS 2/5 for now

Sacré Coeur

Play Sacré Coeur

Jan. 27, 2013

Rating: 1

A few suggestions: 1) it needs translation for those of us who don't know french; and 2) there needs to be some kind of point to it, meaning "how do you beat the game"... just my opinion though.

Developer response from DrGeraud

1) Message received. We're working on the translation, we just need to rework a few assets for it. 2) I don't get your point, sorry. :[ The point of the game is to get the best score possible. In our original plans, we had a storyline with a witch demanding hearts for releasing the princess, but the Global Game Jam was too short to implement it. Thanks for the feedbacks. :]

Sky Quest Beta

Play Sky Quest Beta

Jan. 04, 2013

Rating: 0

Just noticed this, Death (and some challenge waves) have a 1-hit k.o. glitch. I know I've made several posts, but I enjoy seeing games made by you guys. They are always fantastic and we can't let that slip now, can we.

Sky Quest Beta

Play Sky Quest Beta

Jan. 04, 2013

Rating: 1

Challenge no. 7 is glitched. It loads, but there's no progression, just player weapons (not ship weps) firing away.

Sky Quest Beta

Play Sky Quest Beta

Jan. 03, 2013

Rating: -1

I have graphics now (when "standing" still) but the character disappears with all weapons being fired across the top of the screen. And I have to agree with furry, it plays well.

Sky Quest Beta

Play Sky Quest Beta

Jan. 03, 2013

Rating: 0

If you stop moving, it glitches out to a blank screen. I've tried refreshing, clearing my history/cache, and switching browsers (from i.e. to firefox and it didn't even load there).

Miner Squadron

Play Miner Squadron

Dec. 14, 2012

Rating: 7

Yesterday, I hired a guy to help out and had him picking up 12 gems/bank. Today, he only picks up 5/bank... Bug?

Developer response from 4600559deletedus

The first time you buy a miner, he have a high % to extract pieces, after a while he down to normal % until you upgrade his stats, or drink a beer.

Flying Cookie Quest Preview

Play Flying Cookie Quest Preview

Dec. 02, 2012

Rating: 0

To ammend my prior comment, they register after you hit rocks/win/lose but not during the minigame itself.

Developer response from LongAnimals

Great, thanks for finding that one for us. fixed.

Flying Cookie Quest Preview

Play Flying Cookie Quest Preview

Dec. 02, 2012

Rating: 0

Just trying the bonuses as I get them and it seems that "Space Panda" doesn't register the cookies when you hit them.

Developer response from LongAnimals

fixed!

head Shoot v2

Play head Shoot v2

Nov. 23, 2012

Rating: 0

The fb link is broken, so we can't get Kiro at all...

Arkandian Explorer

Play Arkandian Explorer

Nov. 01, 2012

Rating: 0

Here's a bug, sorting by rings and sorting by necklaces are mixed up. the rings put neckaces first and vice versa.

Developer response from undefined

Oops, Thanks! Fixed in 1.0.3

Arkandian Explorer

Play Arkandian Explorer

Nov. 01, 2012

Rating: 3

A minor bug that I've seen a few times now, but occasionally an attack will occur and it will show positive damage (+20 instead of -20). When the attack is on the player, there is no difference (gained or lost damage). Has anyone else noticed this?

Developer response from undefined

This is a small visual bug that crops up very rarely that I'm trying to pin down. The game is attaching the wrong display text box (which defaults to +/- 20 for sizing purposes) but can't update it because it's trying to update the right one. I'll get it soon!

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