Anyone have any ideas how to trigger the extra dialogue in Ep 17? Yes there's hidden content, it's existence is revealed on the reddit: https://www.reddit.com/r/ExitCorners/comments/718nbs/whats_next_for_exitcorners/
Not so much a bug as a continuity error, but Bonnibelle seems to go back and forth between "Southern Belle" (which I believe is the type you were going for) and "British". I mean text such as "vapours" instead of "vapuhs" (the southern accent has a very soft "r" sound when it's the end of a word). At some points I think she even goes "y'all" which is more cowboy than Southeast US.
Planet (and satellite) text errors:
Starting with the moon, all the text is behind by 1 planet (i.e. the description for Mars is that of the moon, Jupiter's description is for Ceres).
Quests don't seem to be unlocking properly. I've finished the first episode and should have the "Robinson Crusoe" quest available, but it hasn't unlocked. (129/142 in Episode 2 as of this post.)
This seriously could've been done better. The background could've been a city, the obstacles could've been city themed (underpasses, fire hydrants, etc.), the upgrades could've been different and more realistic than wings on a car...just poor execution on a game that you'd already made and even that was mediocre at best.
It could use an easy badge for collecting all the endings, but even in beta this had a lot of great thought put into it (I skimmed most of it now since I already read it in beta :P)! 5/5
I know this is still in beta, but as Kakkoii and newstomper pointed out, once you reach 65000 distance travelled (yes, I did this several times and even kept the rocket out to slow down on impacts) objects and coins don't appear ahead of you. More often than not, they were starting to appear as I was almost on top of them and making the collection of coins difficult. Great game otherwise.
Here's a neat little glitch on zone 3. If you were to constantly fall into the abyss (down to 0 stamina), you could make it all the way to the end of the zone.
The "Merchant" achievement doesn't seem to be working properly (I've maxed out workers and bought all monuments) and the auto-save could be fixed. I've had to manual save twice since I started after coming back and being in a previous era and missing monuments/merchant & worker upgrades before I left.
Penguin trooper: "My lord, we have yet to take out the dodo's shield generator."
Darth Pingu: "So upgrade the launching power again! And while you're at it, let's get up our power too."
Penguin trooper: "Yes, my lord."
The idle (and menu) are a lie! But the cake isn't. ;)
In all seriousness though, the CO2/s reads as increasing with upgrades yet has no effect on earned CO2.
Great idea, but the gun does need to be muted to be playable. The other thing that definitely needs fixing is the game's interaction with the browser screen. Every time I try to raise or lower my gun (with arrows keys), the entire screen scrolls up and down.
Hmm, we will check this. Thanks for the report!