Different slimes have different types of attacks.The one that is now used in black, and those that are not active in gray. The exception is a poisonous slime, it has no attack and it is 0.
Decent enough premise. UI is extremely basic. Could probably stand to break up the aerial onslaught into the typical waves of ever increasing numbers with the variety dependent on the waves as well, potentially broken up with aerial or even naval boss enemies.
The neutron generators need to be on a separate scroll from the total amount of neutrons so you can always see how many you have compared to the price of what you're buying.
Suggestion: Move the block of info with the Focus button down a line or two so that when the "Current" action changes to something that requires more than one line the Focus button doesn't jump around.
Based on enemy damage, it really seems like most of the defensive passives would have to offer far more bonus per Rebirth Point than they currently do to be worth purchasing over offensive passives.
Different slimes have different types of attacks.The one that is now used in black, and those that are not active in gray. The exception is a poisonous slime, it has no attack and it is 0.