Manual spellcasting needs to be on the Adventure tab. Getting into a tougher combat and having to switch tabs to blindly cast spells at a more reasonable rate is annoying. Restorative items should be usable from the Adventure tab as well.
Some of the buff spells would be better as toggles - you turn them on and while they're on their cost is permanently dedicated to running the spell.
This might be the best game about toast I've ever played...
This might be the worst game about toast I've ever played...
Indeed, this might be the ONLY game about toast I've ever played.
I see going Ultimate potentially gives some small remedy to my previous concern. Now if this game only had a good persistent save system (Import/Export or Cloud) I'd call it a decent enough start.
Hey there :) I am glad that you noticed the later upgrades and how they can improve your experience. Import&Export are my no.1 priority at the moment, I just need to figure out how to implement it :)
Without multipliers for the number of Friends that Hobbies creates, the increase to Max Friends provided by Sapphires is pretty meaningless. Rather than Emeralds having a capped chance for extra Boosters that quickly renders getting more Emeralds pointless, they should increase the amount of Friends created by Hobbies.
Manual Square Man shouldn't stop at every dot. He should go in a direction until you change direction or hit a wall. Like the yellow round man he's obviously based on.
Glorious Victory! Two of the numbers seemed meaningless. Everything seemed to be dependent on having enough HP (Shields) to withstand the random Skull cards as you hold in the right arrow until you win.
One day, when you figure out how to implement a decent cloud save or save import/export, one of these games might actually be playable. As it stands, the inability to properly maintain progress makes them unplayable.
Ok Fixed