When I Apply & Restart while the purchase amount was set to x10, it appears to change to x1 while still being x10. Clicking the purchase amount a couple of times fixes it. Just a minor issue.
Didn't realise I needed a Treasury to make coins out of gold. The Treasury requires a level 1 Workshop, which costs way more wood than I have, and getting thousands of wood this early in the game is going to take way too long.
Instead of multiplying the number of items created and thus the time, the multiplier should apply to the price per item. Additional factories should be making the same number of items at the same time as the original factory, and thus when you have 10 factories working on 650 items each they should each finish their 650 items at the same time.
Hi, additional factories make same items at same times. The items are multiplied with the number of factories. Additional calculation maybe causing.a minor time delay but I'll be improved in an update soon.
Even with several ranks in Indestructible, Toughness is too weak. The overpriced Spite ultimately can't really keep up with the Velocity from the EXP shop much less all the bonuses from the CASH shop. Smooth Legs quickly becomes worthless because Toughness runs down with Velocity at or near 100%.
Most of the time when I click the falling silver coins it doesn't collect them. They fade slightly when I click them, showing that they have in fact been clicked, but then fall off the screen without exploding into smaller coins.
The Gloves of Harvest are grossly overpriced for the less profitable crops/faster harvesters. Since it's a percentage you end up with far less reduction in harvest time on crops that already tend to be less profitable and yet they cost the same as Gloves for better crops/slower harvesters that ultimately have greater effects.
Curse is currently completely ineffective against bosses. Perhaps it should make them take increased damage for the duration, or do a small percentage (like 0.5%) of their HP per second.
Clicking on a skillbox that isn't unlocked in the skill upgrade screen apparently spends skill points. Whether it upgrades the skill you don't have or the points just go into the ether isn't something I can determine yet.
Looks alright. The disintegrating planets are mildly interesting. But there comes a point when you might destroy the entire planet without doing 100% damage to it, which means you're stuck. And the bonus UFOs fly up and hover offscreen.
start a new game, its possible to build a workshop with the resources you start with