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Tenzhi's Comments

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Moby Dick 2

Play Moby Dick 2

Aug. 12, 2013

Rating: 2

Hate the mouse controls.

Plane Loopy

Play Plane Loopy

Jul. 07, 2013

Rating: 1

Too loud and obnoxious. Need mute.

Betty IX

Play Betty IX

May. 19, 2013

Rating: 1

Annoying lingering purple cone of ultra slow is annoying.

MotoRabbit

Play MotoRabbit

Apr. 11, 2013

Rating: 0

And the hit box for collecting carrots needs to be a bit more forgiving.

MotoRabbit

Play MotoRabbit

Apr. 11, 2013

Rating: 0

Also: needs a mute button.

MotoRabbit

Play MotoRabbit

Apr. 11, 2013

Rating: 0

Too much bounce. Too much wheel-spinning and fuel usage without going anywhere. Should get a better bonus for destroying eggs.

The King's League: Odyssey

Play The King's League: Odyssey

Apr. 11, 2013

Rating: 0

Defending a territory should have a difficulty rating equal to or less than the difficulty of taking the territory in the first place. Otherwise it's better to just let the 30 days pass and retake the territory.

Developer response from kurechii

More money is spent sieging than defending though :P

Resort Empire

Play Resort Empire

Apr. 07, 2013

Rating: 2

There should be a mission log for all 94 missions.

Resort Empire

Play Resort Empire

Apr. 07, 2013

Rating: 3

Need to be able to rotate Lodges before putting them down since they're oblong.

NYC Mafiosi

Play NYC Mafiosi

Mar. 24, 2013

Rating: 0

With max upgraded weapons my mobsters die in droves whenever we get attacked and don't seem very capable of taking over other cities. I guess the other families have access to better upgrades than I do.

Grozilla's Wrath

Play Grozilla's Wrath

Mar. 18, 2013

Rating: 2

The more active skills I purchased the more I regret getting any of them as they break up the flow too much and become more of a hassle than they're worth. The Nuclear Pulse is the worst offender. The only one that never bothered me is the tail ability. It would be better if all of the abilities had cooldowns and you used them at will rather than being stopped every couple of buildings to deal with a mildly annoying mini-game.

Avant-Garde

Play Avant-Garde

Mar. 11, 2013

Rating: 1

When you create a manifesto, even if the artwork you create in that style is a five star masterpiece it gets refused by the salon.

Avant-Garde

Play Avant-Garde

Mar. 10, 2013

Rating: 0

Should be mouseover info for the skills/qualities/flaws at character creation.

Cat God vs Sun King 2

Play Cat God vs Sun King 2

Mar. 09, 2013

Rating: 0

Instead of "Useable once per game" the Ankh should say "Useable once and then you have to buy it again for way too many coins considering it's a consumable" :P

Cat God vs Sun King 2

Play Cat God vs Sun King 2

Mar. 09, 2013

Rating: 0

The hit box on the divine pillar is too narrow, particularly when it comes to hitting enemy projectiles.

Gorgeous Room Escape

Play Gorgeous Room Escape

Mar. 08, 2013

Rating: 1

Walkthrough button didn't actually lead to a walkthrough as far as I could see. And drag-to-use is an annoying mechanic in an escaper - the more typical and, IMO, better mechanic is click-to-select and then click-to-use.

Jungle Rush 2

Play Jungle Rush 2

Mar. 07, 2013

Rating: 2

Needs goals and better upgrades (with visuals) but there's a solid basis here. 3/5

MissyMessy

Play MissyMessy

Mar. 03, 2013

Rating: 1

The last stage was a bit annoying with waaay too many random dirty spots being created before you can get rid of the three little gremlin things creating them. Interesting game aside from that.

Developer response from ikaan

edit: made the last stage easier. the gems for unlocking the portal should be available from the start of the level :)

Dead Valley Drive

Play Dead Valley Drive

Feb. 27, 2013

Rating: 1

Was going to give it 4 stars because the final vehicle makes me feel like I'm playing Moon Patrol with zombies, but then that Extra Section button was popping me out to another website without warning.

Dead Valley Drive

Play Dead Valley Drive

Feb. 27, 2013

Rating: 0

Spinning your wheels on zombies for a second or two with a half a tank of fuel left apparently causes a kill switch to end your run. He who hesitates, apparently, is lost.

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