Apparently, the first time I played it the problem was that there were no fish spawning (no silhouettes appearing in the water) for whatever reason. Now that things proceeded as they should, I can give it a 4/5
So... I start the game, I throw out my line, and I wait several minutes and nothing happens. Is it a real-time fishing simulation where I may have to wait an hour to get a strike?
Industry is either reporting the wrong benefit/second for one building ($1320) or else it is making less than the prior building (Jewellery [sic], making $2200) at 10x the cost.
Now that the upgrade bug is fixed... I find the game to be okay, but really barebones. If I could give half star ratings I would put it exactly at 2.5/5 - middle-of-the-road.
I feel that it it's going to take far too much actively spent time and effort to progress to the point where this "idle" game can actually be called an idle game. This is not necessarily a bad thing, as the series has otherwise taken on a rather nice polish for the most part.
As other people have pointed out, the way the Organization and Immortals work is rather bunk. You responded to one commenter who thought it might be a bug that "Just because you don't like something, doesn't make it a bug". Perhaps the fact that it is so nonsensical that someone might think it's a bug should tell you something. At the very least, the Immortal pricing should be based on the number of Immortals you have purchased rather than being tied to the non-immortal Organization member purchases.
Alright, I had this game rated at 4/5, but now that I've come back and successfully loaded from a file I had saved to it gets a 5/5. A very convenient feature - almost as convenient as a persistent server-side save.
How strong must Earth's gravity be if we're shooting at Hoth and the missiles almost get to that planet's surface and then they lose momentum and fall all the way back through space to Earth? :)
The cost/benefit seems to be all over the place. This often becomes a problem late in these sorts of games, but it becomes apparent relatively early in this one.
Good idea, i'll implement it