Not bad. There should be an indicator of how many differences you have left to find. And if you click the Eye for the last difference you should get a chance to actually examine the difference rather than it moving on almost immediately.
Has a slight Terry Gilliam feel to it. The interface puts me off dithering about trying to find all the mistakes/mutants, but the game was mildly amusing.
I don't mind a reward being linked to Liking on Facebook, but the inability to back out of the menu is either a serious bug or a lame attempt to force the issue. 1 Star.
There seems to be a delay between click and launch. If this were a more typical power meter it wouldn't be such a big deal as the timing would just cause a slightly-off-max launch as it caught the power meter near max while it was decreasing, but with the way this power meter works it means getting a near-minimum launch.
No place to go but 5 skull dungeons which kill me in the first battle or two until I run out of money and then have no choice but to do the annoying tactical battles.
More of the upgrades need to be visual. Once you're enclosed in a rocketship you should be immune to onions. Boosters need to work independent of basic rockets.
Hi, I thought about such item, but then decided that this will make the game too easy. Even now some people complain about it:).